Category
page 23D computer graphics
CGI reflections
simulation of reflective surfaces
Pre-rendering
thumb|Low-poly characters are rendered in real time and composited on top of higher-poly, pre-rendered backgrounds in [[3D Movie Maker.]]
In computer graphics, pre-rendering or offline rendering is the technique of rendering images before playing them back at a later time, often on another computer system. It is contrasted with real-time rendering, where images are rendered and displayed within a time constraint, usually quickly enough to produce the illusion of motion.
Vertex Buffer Object
non-immediate-mode rendering algorithm
bounding volume hierarchy
overview about the hierarchy of bounding volume hierarchy
S3 Texture Compression
compression algorithm
Silicon Studio
video game developer
Catmull–Clark subdivision surface
technique in 3D computer graphics
Morph target animation
method of animating computer generated imagery
retained mode
graphics libraries API design pattern
freeform surface modelling
techniques for creating complex surfaces in 3D graphics software