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3D rendering

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rendering
process of generating an image from a model
Z-buffer
thumb|Z-buffer data A z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of fragments. The values stored represent the distance to the camera, with 0 being the closest. The encoding scheme may be flipped with the highest number being the value closest to camera.
bidirectional reflectance distribution function
function of four real variables that defines how light is reflected at an opaque surface
high-dynamic-range rendering
rendering of computer graphics scenes by using lighting calculations done in high-dynamic-range
graphics pipeline
data pipeline for rendering computer graphics
texel
fundamental unit of a texture map
volume rendering
3D rendering techniques
render farm
computer system, e.g. a computer cluster, for rendering computer-generated imagery (CGI)
level of detail
adjusting the complexity of a 3D model representation to save storage and computation
subsurface scattering
mechanism of light transport
transform, clipping, and lighting
overview about transform, clipping, and lighting
non-photorealistic rendering
computer-graphics-rendering technique that does not aim toward photorealism
Scanline rendering
rendering method
Gaussian splatting
volume rendering technique
distance fog
in 3D graphics, obscuring distant objects with fog
hidden surface determination
visibility in 3D computer graphics
reflection mapping
technique in computer graphics to represent reflective surfaces
Volumetric lighting
Effect in computer graphics
Stencil buffer
used in 3D computer graphics
texture atlas
large image containing an atlas of sub-images
Enscape
Enscape is a commercial real-time rendering and virtual reality plugin. It is mainly used in the architecture, engineering, and construction fields for real-time visualization, interactive design reviews, and client communication. It is developed and maintained by Chaos, whose headquarters are based in Karlsruhe, Germany.
bidirectional scattering distribution function
term
back-face culling
technique in computer graphics
render output unit
Term from the field of graphics cards
TruForm
brand name by ATI
Z-fighting
thumb|Demonstration of z-fighting with multiple colors and textures over a grey background