Category
page 1AMD software
Mantle
low-level graphics API by AMD

AMD Software
driverpack for Radeon GPUs
Close to Metal
low level GPGPU programming interface
ATI PowerPlay
power management technology from ATI Technologies/AMD
ROCm
ROCm is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains, including general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), and heterogeneous computing. It offers several programming models: HIP (GPU-kernel-based programming), OpenMP (directive-based programming), and OpenCL.
CodeAnalyst
HLSL2GLSL
HLSL2GLSL is a command line tool and a library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL).
TressFX
AMD TressFX is a software library which provides for advanced simulation and rendering of hair, fur, and grass to be processed by the GPU. The initial library was written to perform well on AMD's GCN-based products. Version 3 was released on January 26, 2016, and works solely with Direct3D 11 and utilizes DirectCompute.
GPUOpen
GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is partially open source software, unlike GameWorks which is proprietary and closed.
AMD PowerTune
dynamic frequency scaling for GPUs
AMDGPU
graphics driver for AMD GPUs on Linux
AMD CodeXL
CodeXL (formerly AMD CodeXL) was an open-source software development tool suite which included a GPU debugger, a GPU profiler, a CPU profiler, a graphics frame analyzer and a static shader/kernel analyzer.