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Cocos2d-x
Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++, C#, Lua, and JavaScript. The framework offers a wide range of features, including physics, particle systems, skeletal animations, tile maps, and others.
iText
iText is a library for creating and manipulating PDF files in Java and .NET. It was created in 2000 and written by Bruno Lowagie. The source code was initially distributed as open source under the Mozilla Public License or the GNU Library General Public License open source licenses. However, as of version 5.0.0 (released Dec 7, 2009) and version 4.2.0 (released Jul 10, 2015) it is distributed under the GNU Affero General Public License version 3. A fork of the LGPL/MPL licensed version of iText is currently being actively maintained as the OpenPDF library on GitHub. iText is also available thr
MonoGame
MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS, iPadOS, Android, macOS, Linux, PlayStation 4, PlayStation 5, PlayStation Vita, Xbox One, Xbox Series X/S and Nintendo Switch. It implements the Microsoft XNA 4 application programming interface (API). It has been used in several notable games, including Bastion, Celeste, Barotrauma, Fez, and Stardew Valley.
SignalR
SignalR is a free and open-source software library for Microsoft ASP.NET that allows server code to send asynchronous notifications to client-side web applications. The library includes server-side and client-side JavaScript components.
Intel RealSense
RealSense is an American technology company that develops depth cameras and computer-vision systems used in robotics, access control, industrial automation and healthcare. The company’s stereoscopic 3D cameras and software are marketed as a perception platform for “physical AI”, particularly for humanoid robots and autonomous mobile robots (AMRs).