Category
page 1Computer animation

computer animation
art of creating moving images using computers
motion capture
tracking procedure which makes it possible to detect any type of movement and convert it to a digital format

gnuplot
gnuplot is a command-line and GUI program that can generate two- and three-dimensional plots of functions, data, and data fits. The program runs on all major computers and operating systems (Linux, Unix, Microsoft Windows, macOS, FreeDOS, and many others).
Originally released in 1986, its listed authors are Thomas Williams, Colin Kelley, Russell Lang, Dave Kotz, John Campbell, Gershon Elber, Alexander Woo "and many others." Despite its name, this software is not part of the GNU Project.
Industrial Light & Magic
American visual effects and animation studio

morphing
thumb|upright|Morphing animation between two faces
cel shading
animation technique
skeletal animation
Skeletal animation also known as rigging is used in 3D animation.
Sony Pictures Imageworks
Visual effects and animation studio
Framestore
Framestore is a British visual effects and computer animation studio based on Chancery Lane in London, England. The company was founded in 1986. Framestore specializes in visual effects for film and prestige TV, advertising, rides, and immersive experiences. It is the largest production house in Europe, employing roughly 3,000 staff, including 1,000 in London, and 1,500 across studios in Chicago, New York, Los Angeles, Montreal, Melbourne and Mumbai.
Digital Domain
American visual effects company
crowd simulation
model of movement
Animusic
Animusic, LLC is a dormant animation company specializing in the 3D visualization of MIDI-based music. Founded by Wayne Lytle in 1990, it is currently a registered limited liability company in New York and had offices in Texas and California during its active stages. The initial name of the company was Visual Music, but was changed to Animusic in 1995.
inbetweening
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.
Havok
Irish computer software company
Rhythm and Hues Studios
American visual effects and animation company
match moving
visual effects technique that inserts computer graphics into live-action footage
history of computer animation
aspect of history
Color cycling
digital animation technique
Live2D
Live2D is an animation technique (not to be mistaken with software used to create Live2D animation such as Live2D Cubism) used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model. This enables characters to move using 2.5D movement while maintaining the original illustration.
Morph target animation
method of animating computer generated imagery