Category
page 1Computer-assisted proofs

sudoku
Sudoku (; ; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid (also called "boxes", "blocks", or "regions") contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which, for a well-posed puzzle, has a single solution.
four color theorem
statement in mathematics
Connect Four
children's board game
Goldbach's weak conjecture
conjecture about prime numbers
projective plane
geometric concept of a 2D space with a "point at infinity" adjoined
Kepler conjecture
mathematical theorem about sphere packing
Kolmogorov–Arnold–Moser theorem
result in dynamical systems about the persistence of quasiperiodic motions under small perturbations; partly resolves the small-divisor problem that arises in the perturbation theory of classical mechanics
computer-assisted proof
mathematical proof at least partially generated by computer
Optimal solutions for Rubik's Cube
ways to unscramble a Rubik's Cube with the minimum number of turns necessary
Boolean Pythagorean triples problem
mathematical problem
mutually unbiased bases
a set of orthonormal bases, where each vector of a given basis has the same overlap with all the vectors of other bases
Keller's conjecture
conjecture in geometry about hypercube tiling