Category
page 1Computer graphic techniques
visual effects
various processes by which imagery is created
fractal art
form of algorithmic art
skeletal animation
Skeletal animation also known as rigging is used in 3D animation.
inbetweening
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.
onion skinning
technique used in creating animated cartoons and editing movies
semigraphics
thumb|Image rendered using IBM Monochrome Display Adapter|MDA block graphics
thumb|Color image rendered using World System Teletext|Teletext semigraphic characters
greeble
thumb|A visual effects model of a ship from Close Encounters of the Third Kind featuring extensive greebling
Greebles, also called greeblies (singular: greebly) or nurnies, are small relief details used to give visual complexity to a model. The act of decorating a model with greebles is known as greebling. While greebling originated as a technique in filmmaking, it is commonly used in model-making, toy design, and kitbashing.
CGI reflections
simulation of reflective surfaces
Simplex noise
construction for n-dimensional noise functions
Flat-field correction
digital imaging calibration technique
Morph target animation
method of animating computer generated imagery