Category
page 2Computer graphics
fiducial
object used to align or calibrate a vision system; it can provide a stable reference for colour, brightness, size, unique identification, or position relative to some unknown being measured
screen space ambient occlusion
implementation of an ambient occlusion illumination in computer graphics
Stencil buffer
used in 3D computer graphics
vectorization
conversion of raster graphics into vector graphics
color histogram
representation of the distribution of colors in an image
texture atlas
large image containing an atlas of sub-images
visual analytics
area of research
fillrate
In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing unit (GPU) of a video card.
Scanimate
Scanimate is an analog computer animation (video synthesizer) system created by Lee Harrison III of Denver, Colorado. Harrison had developed its predecessor, ANIMAC, which generated used a motion capture system, based on a body suit with potentiometers. In contrast, Scanimate included TV technology. Scanimate's successor was called Caesar, and used a digital computer to control the analog system.
Graphics address remapping table
i/O memory management unit for graphics
Triangle fan
connected triangles that share a central vertex
interlacing
method of incrementally displaying raster graphics
visual computing
computer science disciplines handling with images and 3D models
texture compression
Type of data compression
CGI reflections
simulation of reflective surfaces
display server
program to coordinate the input and output of display clients
drop shadow
visual effect consisting of a drawing element which looks like the shadow of an object
tessellation
division of polygons for rendering
color channel
digital imaging term; color channel
Image gradient
directional change in the intensity or color in an image
retained mode
graphics libraries API design pattern
Digital cloning
Artificial intelligence technology
Planar
method of representing pixel colors with several bitplanes of RAM
Z-order
Z-order is an ordering of overlapping two-dimensional objects, such as windows in a stacking window manager, shapes in a vector graphics editor, or objects in a 3D application. One of the features of a typical GUI is that windows may overlap, so that one window hides part or all of another. When two windows overlap, their Z-order determines which one appears on top of the other.
superellipsoid
right|400px|thumb|Superellipsoid collection with exponent parameters, created using POV-Ray. Here, e = 2/r, and n = 2/t (equivalently, r = 2/e and t = 2/n).
superquadric
right|300px|thumb|Some superquadrics.
In mathematics, the superquadrics or super-quadrics (also superquadratics) are a family of geometric shapes defined by formulas that resemble those of ellipsoids and other quadrics, except that the squaring operations are replaced by arbitrary powers. They can be seen as the three-dimensional relatives of the superellipses. The term may refer to the solid object or to its surface, depending on the context. The equations below specify the surface; the solid is specified by replacing the equality signs by less-than-or-equal signs.
Line integral convolution
method for visualizing vector fields
Device independent pixel
Unit of length in digital imagery
film recorder
graphical output device for transferring digital images to photographic film