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Category

Games of mental skill

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mind map
diagram to visually organize information
Magic: The Gathering
1993 collectible card game
Uno
Card game
The Game
mental game where the objective is to avoid thinking about The Game itself
mental calculation
arithmetical calculations using only the human brain
collectible card game
type of card game that mixes strategic deck building elements with features of trading cards
Arimaa
Arimaa () is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented between 1997 and 2002 by Omar Syed. Arimaa is a complex abstract strategy game and after decades of play, a body of theory has developed among high level players, along with a few books on the game. Arimaa has also developed a community on the internet, where tournaments are played.
Mastermind
board game
mind sport
game of skill based on intellectual ability
Nomic
Nomic is a game created in 1982 by philosopher Peter Suber, the of which include mechanisms for changing those rules, usually beginning by way of democratic voting. The game demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal.
Gin rummy
Card game
abstract strategy game
strategy game that minimizes luck and does not rely on a theme
Six Degrees of Kevin Bacon
parlour game
Whamageddon
Whamageddon is a game played during the 24 days before Christmas in which players try to go from 1 December to the end of Christmas Eve (24 December) without hearing the record "Last Christmas" by British pop duo Wham!. Based on the Little Drummer Boy Challenge from the mid-1990s, if the player hears the record between those days, they are out of the game and have to post "#Whamageddon" on social media to indicate that they have lost. Hearing other recordings of "Last Christmas" does not constitute a loss.
Protmušis
thumb|right|The logo of Protmušis. Protmušis () is a team pub quiz-type game that takes place in Vilnius, Lithuania. The organisers and participants of Protmušis are mainly students from various universities in Vilnius. All major universities of Vilnius are represented in Protmušis (including all the faculties of Vilnius University, some faculties of Vilnius Gediminas Technical University, Mykolas Romeris University, Vilnius Academy of Fine Arts, ISM University of Management and Economics and the Vilnius Pedagogical University) as well as the Kaunas University of Technology and Vytautas Magnus
score four
board game
n-back
The n-back task is a continuous performance task that is commonly used as an assessment in psychology and cognitive neuroscience to measure a part of working memory and working memory capacity. The n-back was introduced by Wayne Kirchner in 1958. N-Back games are purported to be a training method to improve working memory and working memory capacity and also increase fluid intelligence. While some scientific studies have shown such a connection, others have not.
bulls and cows
game
mental abacus
system where users mentally visualize an abacus to do calculations