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Gesture recognition

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ASIMO
ASIMO (Advanced Step in Innovative Mobility) is a humanoid robot created by Honda. After developing experiental walking robots in the 1980s–1990s, the company introduced the original ASIMO in 2000. Three updated models followed from 2004 to 2011. The line was retired in 2022, with Honda stating that it would utilize some of the technology for other projects.
Qualcomm Snapdragon
suite of system-on-a-chip (SoC) semiconductor products
Kinect
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control.
Wii Remote
primary controller for the Wii video game console
Q165277
OpenCV (Open Source Computer Vision Library) is a library of programming functions mainly for real-time computer vision. Originally developed by Intel, it was later supported by Willow Garage, then Itseez (which was later acquired by Intel). The library is cross-platform and licensed as free and open-source software under Apache License 2. Starting in 2011, OpenCV features GPU acceleration for real-time operations.
Microsoft HoloLens
mixed reality device from Microsoft
EyeToy
The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in 2003 and in total, it has 10.5 million sales.
object detection
computer technology related to computer vision and image processing
gesture recognition
topic in language and computer science
PlayStation Eye
digital camera model
Joy-Con
Joy-Con are the primary game controllers for the Nintendo Switch, a hybrid video game console developed by Nintendo. A set of Joy-Con consists of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the main Nintendo Switch console unit, or detached and used wirelessly. When detached, the pair can be used by a single player, or each Joy-Con can serve as an individual controller. A successor, the Joy-Con 2, serve as the primary controllers for the Nintendo Switch 2.
wired glove
input device for human–computer interaction
Power Glove
controller accessory for the Nintendo Entertainment System
Pranav Mistry
Indian computer scientist
Rainbows End
2006 novel by Vernor Vinge
Leap Motion
American manufacturer of computer hardware sensor devices
Toshio Iwai
Japanese artist (born 1962)
SixthSense
SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it. It comprises a headworn or neck-worn pendant that contains both a data projector and camera. Headworn versions were built at MIT Media Lab in 1997 (by Steve Mann) that combined cameras and illumination systems for interactive photographic art, and also incl
SwiftUI
SwiftUI is a declarative framework for building user interfaces for iOS, iPadOS, watchOS, tvOS, visionOS and macOS, developed by Apple Inc. for the Swift programming language.
Viola–Jones object detection framework
Machine learning algorithm
Joy-Con 2
gamepad of the Nintendo Switch 2
machine translation of sign languages