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GT Interactive games

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Doom
1993 first-person shooter video game developed by id Software
Q217423
1996 first-person shooter
Doom II
1994 first-person shooter video game developed by id Software
Duke Nukem 3D
1996 first-person shooter video game
Unreal Tournament
1999 first-person shooter video game
Unreal
1998 first-person shooter video game by Epic MegaGames and Digital Extremes
Mortal Kombat 3
1995 video game
Oddworld: Abe's Oddysee
1997 video game
Hexen: Beyond Heretic
1995 video game
Ultimate Mortal Kombat 3
1996 video game
Blood
1997 video game
Driver
1999 action driving video game
Total Annihilation
1997 video game
Heretic
1994 video game
Final Doom
1996 first person shooter video game
Mortal Kombat Trilogy
1996 video game
Anno 1602
1998 strategic video game
Q1930787
1997 first-person shooter video game developed by 3D Realms
Oddworld: Abe's Exoddus
1998 video game
Duke Nukem II
1993 video game
Death Rally
1996 video game
Blood II: The Chosen
1998 video game
Duke Nukem: Time to Kill
1998 video game
Z
1996 video game
Disciples: Sacred Lands
1999 video game
Gex: Enter the Gecko
1998 video game
40 Winks
1999 video game
Duke Nukem: Zero Hour
1999 video game
Q1987167
1998 video game
Discworld Noir
1999 video game
Beavis and Butt-head
1994 video game
Duke Nukem: Land of the Babes
2000 video game
Chasm: The Rift
1997 video game
War Gods
1997 video game
Total Annihilation: Kingdoms
1999 video game
Jeff Wayne's The War of the Worlds
1998 video game
Rogue Trip: Vacation 2012
1998 video game
Imperium Galactica II: Alliances
1999 video game
The Wheel of Time
1999 video game
Bio F.R.E.A.K.S.
1998 3D fighting video game
Imperium Galactica
1997 video game
Chopper Attack
1997 video game
Myth II: Soulblighter
1998 video game
Rush 2: Extreme Racing USA
1998 video game
Olympic Hockey '98
1998 ice hockey video game
Defcon 5
1995 video game
Bedlam
1996 run and gun video game developed by Mirage
Rampage World Tour
1997 video game
Spy Fox 2: "Some Assembly Required"
1999 video game
MageSlayer
MageSlayer is an action video game released in 1997. It was based on the Vampire engine, developed by Raven Software, along with Take No Prisoners. The engine provides a top-down view with 2D sprites for the character and monsters in a full 3D environment with dynamic and colored lighting. The score was composed by Kevin Schilder. MageSlayer marked another Raven Software collaboration with the fantasy artist Brom, who produced the box cover artwork for the game.
Return Fire
1995 war video game