Category
page 1Information Age
World Wide Web
global system of interlinked hypertext documents accessed via the Internet
information theory
mathematical theory from the field of probability theory and statistics
information society
form of society

cyberspace
thumb|Nightscape in Chongqing, China. Artificial landscapes and "city lights at night" were some of the first metaphors used by the genre for cyberspace (in [[Neuromancer, by William Gibson).]]
Information Age
historical period
knowledge economy
approach to generating value
noosphere
The noosphere (alternate spelling noösphere) is a philosophical concept developed and popularized by the biogeochemist Vladimir Vernadsky and philosopher and Jesuit priest Pierre Teilhard de Chardin. Vernadsky defined the noosphere as the new state of the biosphere, and described it as the planetary "sphere of reason". The noosphere represents the highest stage of biospheric development, that of humankind's rational activities.
sharing economy
economic and social systems that enable shared access to goods, services, data and talent
digital transformation
adoption of digital technology by a social entity

netizen
thumb | right | alt=alt=Refer to caption | Area Cartogram: Internet Users in East Asia, 2008
The term netizen is a portmanteau of the English words internet and citizen, as in a "citizen of the net" or "net citizen." It describes a person actively involved in online communities or the Internet in general.
news aggregator
client software that aggregates syndicated web content
information overload
difficulty of understanding an issue and effectively making decisions when one has too much information
attention economy
economic view of human attention as a commodity
digital native
person who has grown up in the digital age
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hyperreality
Hyperreality is a concept in post-structuralism that refers to the process of the evolution of notions of reality, leading to a cultural state of confusion between signs and symbols invented to stand in for reality, and direct perceptions of consensus reality. Hyperreality is seen as a condition in which, because of the compression of perceptions of reality in culture and media, what is generally regarded as real and what is understood as fiction are seamlessly blended together in experiences so that there is no longer any clear distinction between where one ends and the other begins.
Library 2.0
model for a modernized form of library service
information explosion
rapid increase in the amount of published information or data
network society
related to the social, political, economic and cultural changes caused by the spread of networked, digital information and communications technologies
platform economy
economic and social activity facilitated by platforms
digital citizen
person using IT to engage in society, politics, and government
post–Cold War era
time period after the Cold War in the 1990's and early 21st century
gig economy
the economy of independent, temporary workers usually performing tasks from online platforms
civic technology
technology that enables engagement, participation or enhances the relationship between the people and government by enhancing citizen communications and public decision, improving government delivery of service and infrastructure
The Third Wave
book by Alvin Toffler
Othernet
Othernet Inc. was a broadcast data company. Othernet sold a portable satellite data receiver that combined an amplifier, radio, and CPU in a single unit.
platform capitalism
economic system of reliance on large software-hosting corporations in contrast to peer-to-peer cooperation
The Hacker Ethic
2001 essay by Pekka Himanen

technological innovation
process having new developments implemented by the productive sector that increase efficiency or create/enhance a product
information market
type of market
digitality
Digitality (also known as digitalism) is used to mean the condition of living in a digital culture, derived from Nicholas Negroponte's book Being Digital in analogy with modernity and post-modernity.
creator economy
economic activities surrounding online content creators