Category
page 1Latin squares

Leonhard Euler
Swiss mathematician, physicist, and engineer (1707–1783)

sudoku
Sudoku (; ; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid (also called "boxes", "blocks", or "regions") contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which, for a well-posed puzzle, has a single solution.
Latin square
square array with symbols that each occur once per row and column
quasigroup
In mathematics, especially in abstract algebra, a quasigroup is an algebraic structure that resembles a group in the sense that "division" is always possible. Quasigroups differ from groups mainly in that the associative and identity element properties are optional. In fact, a nonempty associative quasigroup is a group.
Graeco-Latin square
mathematical problem
circulant matrix
matrix in which each row is rotated one position to the right from the previous row
Raj Chandra Bose
Indian mathematician (1901–1987)
Futoshiki
, or More or Less, is a logic puzzle game from Japan. Its name means "inequality". It is also spelled hutosiki (using Kunrei-shiki romanization). Futoshiki was developed by Tamaki Seto in 2001.
E. T. Parker
American mathematician
Sharadchandra Shankar Shrikhande
Indian mathematician
Latin hypercube sampling
statistical method for generating a near-random sample of parameter values from a multidimensional distribution
Damm algorithm
check digit algorithm presented by H. Michael Damm
Dinitz conjecture
theorem in combinatorics on the extension of arrays to partial Latin squares
Orthogonal array
type of mathematical array