Category
page 1Learning methods
distance education
education via communication technology with little or no face-to-face teaching
mnemonic
thumb|right|320px|Knuckle mnemonic for the number of days in each month of the [[Gregorian calendar. Each knuckle represents a 31-day month.]]
homework
thumb|upright=1.5|A student doing geometry homework|alt=
thumb|Children preparing homework on the street, Tel Aviv, 1954
Homework is a set of tasks assigned to students by their teachers to be completed at home. Common homework assignments may include required reading, a writing or typing project, math problems to be completed, information to be reviewed before a test, or other skills to be practiced.
trial and error
fundamental method of problem-solving, characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying
internship
An internship is a period of work experience offered by an organization for a limited period of time. Once confined to medical graduates, internship is used to practice for a wide range of placements in businesses, non-profit organizations, government agencies and political parties. They are typically undertaken by students and graduates looking to gain relevant skills and experience in a particular field. Employers benefit from these placements because they often recruit employees from their best interns, who have known capabilities, thus saving time and money in the long run. Internships are
autodidacticism
Autodidacticism (also autodidactism) or self-education (also self-learning, self-study, and self-teaching) is the practice of education without the guidance of teachers. Autodidacts are self-taught people who learn a subject through self-study. Autodidacticism may involve, complement, or be an alternative to formal education. Formal education itself may have a hidden curriculum that requires self-study for the uninitiated.
flip teaching
instructional strategy and a type of blended learning that reverses the traditional educational arrangement by delivering instructional content, often online, outside of the classroom
method of loci
strategy of memory enhancement which uses visualizations of spatial environments to enhance recall
rote learning
memorization technique based on repetition
study skill
approaches applied to learning
spaced repetition
evidence-based learning technique performed with flashcards
educational software
software used in education

flashcard
thumb|Physical flashcards with Chinese words on one side and English on the other, for learning a language
thumb|A set of flashcards demonstrating the Leitner system. Cards that the learner knows are promoted to a box for less frequent review (indicated by green arrows); cards for which the learner has forgotten the meaning are demoted to be studied more frequently (indicated by red arrows).
experiential learning
process of learning through experience, which is distinct from rote or didactic learning
active learning
educational technique that requires students to do more than passively listen
21st century skill
skill that has been identified as being among those required for success in the 21st century
learning by teaching
method of teaching in which students teach the subject to each other
practice
act of rehearsing a behavior repeatedly; sessions scheduled for the purpose of rehearsing and performance improvement
Case method
Teaching approach that uses decision-forcing cases
collaborative learning
situation in which two or more people learn or attempt to learn something together
Jigsaw
teaching method
business game
game used for business management education
Leitner system
flashcard learning technique
adaptive learning
educational method using algorithms to orchestrate the interaction with the learner
Action learning
type of approach to problem solving
study group
small group of people who meet regularly to discuss work
learning community
group of people cooperating to achieve academic goals
business simulation
simulation used for business activites
cramming
session of intense study immediately before an examination
audience response system
type of interaction
n-back
The n-back task is a continuous performance task that is commonly used as an assessment in psychology and cognitive neuroscience to measure a part of working memory and working memory capacity. The n-back was introduced by Wayne Kirchner in 1958. N-Back games are purported to be a training method to improve working memory and working memory capacity and also increase fluid intelligence. While some scientific studies have shown such a connection, others have not.
phenomenon-based learning
learner centric pedagogy
reflective practice
ability to reflect on one's actions so as to engage in a process of continuous learning
kinaesthetic learning
learning style in which learning takes place by the students carrying out physical activities
Team-based learning
reciprocal teaching
instructional activity that takes the form of a dialogue between teachers and students regarding segments of text for the purpose of constructing the meaning of text
Interdisciplinary teaching
methods used to teach across curricular disciplines
list of flashcard software
Wikimedia list article
Latent learning
subconscious retention of information without reinforcement
digital pedagogy
study of contemporary digital technologies in teaching and learning
overlearning
Overlearning refers to practicing newly acquired skills beyond the point of initial mastery. The term is also often used to refer to the pedagogical theory that this form of practice leads to automaticity or other beneficial consequences.
slow education
educational philosophy/movement
Lap book
Student-created single-subject book
adaptive management
structured, iterative process of robust decision making in the face of uncertainty, with an aim to reducing uncertainty over time via system monitoring
visual learning
any process in an organism in which a change in behavior of an individual occurs in response to repeated exposure to a visual cue
Incremental reading
software-assisted learning technique