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Mathematical games

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Nim
Nim is a mathematical combinatorial game in which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap or pile. Depending on the version being played, the goal of the game is either to avoid taking the last object or to take the last object.
pentomino
thumb|right|upright=1.7|The 12 pentominoes can form 18 different shapes, with 6 of them (the chiral pentominoes) being mirrored.
Dots and Boxes
abstract strategy game
tetromino
thumb|200px|The five free tetrominoes. thumb|A snapshot from a typical game of Tetris. A tetromino is a geometric shape composed of four squares, connected orthogonally (i.e. at the edges and not the corners). Tetrominoes, like dominoes and pentominoes, are a particular type of polyomino. The corresponding polycube, called a tetracube, is a geometric shape composed of four cubes connected orthogonally.
L game
abstract two-player strategy game
Sprouts
Paper and pencil game
Four fours
mathmatical puzzle to find expressions for various whole numbers using only common mathematical symbols and the digit four
mathematical game
game defined by mathematical parameters
solved game
game whose outcome can be correctly predicted
Chomp
thumb|A move in the game of Chomp, removing two blocks: a player has chosen a block to "eat", and must also eat the block below it. The top-left block is "poisoned" and whoever eats it loses the game. Chomp is a two-player strategy game played on a rectangular grid made up of smaller square cells, which can be thought of as the blocks of a chocolate bar. The players take it in turns to choose one block and "eat it" (remove from the board), together with those that are below it and to its right. The top left block is "poisoned" and the player who eats this loses.
Dots
abstract strategy game
Rithmomachia
thumb|1554 illustration of a Rithmomachy board and pieces by Claude de Boissière Rithmomachia (also known as rithmomachy, arithmomachia, rythmomachy, rhythmomachy, the '''philosophers' game''', and other variants) is an early European mathematical board game. Its earliest known description dates from the eleventh century. The name comes loosely from Greek and means "The Battle of the Numbers." The game is somewhat like chess except that most methods of capture depend on the numbers inscribed on each piece.
God's algorithm
an algorithmthat produces a solution to a combinatorial puzzle with the fewest possible moves
Ghost Leg
Method of random selection
Ultimate tic-tac-toe
twist to the original game tic-tac-toe
Phutball
thumb|A game of phutball after five men have been placed (the ball has yet to move)
24 game
public domain arithmetical card game
Fizz Buzz
group word game to teach mathematical division
racetrack
paper-and-pencil game
Eleusis
card game
Seega
abstract strategy game
SOS
paper-and-pencil game
strategy-stealing argument
argument in combinatorial game theory
Hackenbush
thumb|A starting setup for the game of Hackenbush Hackenbush is a two-player game invented by mathematician John Horton Conway. It may be played on any configuration of line segments connected to one another by their endpoints and to a "ground" line. Other versions of the game use differently colored lines.
Cram
game
Wythoff's game
two-player mathematical subtraction game
Conway's Soldiers
mathematical puzzle by John Conway
Penney's game
coin game
hexapawn
Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a regular chessboard. On a board of size n×m, each player begins with m pawns, one for each square in the row closest to them. The goal of each player is to either advance a pawn to the opposite end of the board or leave the other player with no legal moves (akin to stalemate), including by capturing all of their pawns.
Icosian game
Mathematical game
Domineering
Domineering (also called Stop-Gate or Crosscram) is a mathematical game that can be played on any collection of squares on a sheet of graph paper. For example, it can be played on a 6×6 square, a rectangle, a polyomino, or a combination of any number of such components. Two players have a collection of dominoes which they place on the grid in turn, covering up squares. One player places tiles vertically, while the other places them horizontally. (Traditionally, these players are called "Left" and "Right", respectively, or "V" and "H". Both conventions are used in this article.) As in most game
Sim
pencil game
Grundy's game
mathematical game
Dodgem
right|thumb|Starting position for 3×3 Dodgem Dodgem is a simple abstract strategy game invented by Colin Vout in 1972 while he was a mathematics student at the University of Cambridge as described in the book Winning Ways. It is played on an n×n board with n-1 cars for each player—two cars each on a 3×3 board is enough for an interesting game, but larger sizes are also possible.