Category
page 1Middleware for video games
Havok
3D physics middleware created by Havok
Euphoria
game animation engine
iMUSE
iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system was patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991.
SpeedTree
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Unity Technologies, and originally by Interactive Data Visualization, Inc. (IDV), that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
GGPO
GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.
NVIDIA GameWorks
middleware software suite by Nvidia