Category
page 1Narrative forms

comics
upright=1.25|thumb|Little Nemo, August 19, 1906 strip
trilogy
thumb | right | alt=Tales of the Kingdom Trilogy Classic Edition | Tales of the Kingdom Trilogy Classic Edition
A trilogy is a set of three distinct works that are connected and can be seen either as a single work or as three individual works. They are commonly found in literature, film, and video games. Three-part works that are considered components of a larger work also exist, such as the triptych or the three-movement sonata, but they are not commonly referred to with the term "trilogy".

sequel
thumb|The Return of Tarzan, official sequel to [[Tarzan of the Apes]]
A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work.

tetralogy
thumb|Joseph and His Brothers: A four-part novel by Thomas Mann, written over the course of 16 years
A tetralogy (from Greek τετρα- tetra-, "four" and -λογία -logia, "discourse") is a compound work that is made up of four distinct works. The name comes from the Attic theater, in which a tetralogy was a group of three tragedies followed by a satyr play, all by one author, to be played in one sitting at the Dionysia as part of a competition.
gamebook
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA (after the influential Choose Your Own Adventure series originally published by US company Bantam Books) or pick-a-paths. Gamebooks influenced hypertext fiction.
pentalogy
A pentalogy (from Greek πεντα- penta-, "five" and -λογία -logia, "discourse") is a compound literary or narrative work that is explicitly divided into five parts. Although modern use of the word implies both that the parts are reasonably self-contained and that the structure was intended by the author, historically, neither was necessarily true: in fact, a pentalogia could be assembled by a later editor, just as Plotinus's Enneads were arranged in nines by Porphyry in order to create an overarching structure of six which would express the idea of perfection.
autofiction
Autofiction is, in literary criticism, a form of fictionalized autobiography.
==Definition==
In autofiction, an author may decide to recount their life in the third person, to modify significant details and characters, use invented subplots and imagined scenarios with real-life characters in the service of a search for self. In this way, autofiction shares similarities with the Bildungsroman as well as the New Narrative movement and has parallels with faction, a genre devised by Truman Capote to describe his work of narrative nonfiction In Cold Blood.
homage
show or demonstration of respect or dedication to someone or something
hypertext fiction
genre of electronic literature, characterized by the use of hypertext links
hexalogy
A hexalogy (from Greek ἑξα- hexa-, "six" and -λογία -logia, "discourse") is a compound literary or narrative work that is made up of six distinct works. The word apparently first appeared in English as a borrowing from German, in discussions of August Bungert's Wagnerian opera cycle entitled Homerische Welt based on the Iliad and the Odyssey. (He planned two tetralogies, but the third and fourth operas of the eight were never written.) Both pentalogie and hexalogie were used by Théophile Gautier in 1859. In 1923 the word was applied by an American reviewer to Johannes V. Jensen's The Long Jour
spiritual successor
successor to a work which does not directly build upon a previous work
literary fragment
genre or piece of a larger work
wordless novel
narrative genre that uses sequences of pictures to tell a story
cumulative tale
form of storytelling with similarly structured episodes and frequently repeated linguistic formulas
visual narrative
story told primarily through the use of visual media