Category
page 1Product development

project management
the practice of initiating, planning, executing, controlling, and closing the work of a team to achieve specific goals and meet specific success criteria at the specified time
software development
creation and maintaining of programs and applications

prototype
thumb|A prototype of an electronics project
thumb|upright|Prototype signage on the Boise Greenbelt, testing for [[rust, paint-fastness, durability, etc.]]
research and development
industry classification group NACE 72 (child of cateogry M)
minimum viable product
prototype safe for public use
diffusion of innovations
theory
new product development
complete process of bringing a new product to market
industrial engineering and management
application of the practice of management to the practice of engineering
specification
explicit implementation of requirements to be satisfied by a material, design, product, or service

mockup
thumb|The shuttle sitting outside the Space Shuttle America ride is an example of a mockup
thumb|Google Street View mockup in [[Freiheit statt Angst demonstration, Berlin, September 11, 2010]]
thumb|right|Boeing 2707 mockup at the [[Hiller Aviation Museum ]]
participatory design
active involvement of all stakeholders in the design process
hype cycle
graphical presentation of the maturity of specific technologies
early adopter
early customer of a company, product, or technology
technology acceptance model
model
commercialization
Commercialisation or commercialization is the process of introducing a new product or production method into commerce—making it available on the market. The term often connotes especially entry into the mass market (as opposed to entry into earlier niche markets), but it also includes a move from the laboratory into (even limited) commerce. Many technologies begin in a research and development laboratory or in an inventor's workshop and may not be practical for commercial use in their infancy (as prototypes). The "development" segment of the "research and development" spectrum requires time an

technology adoption lifecycle
sociological model that describes the adoption or acceptance of a new product or innovation
Eco-innovation
Eco-innovation is the development of products and processes that contribute to sustainable development, applying the commercial application of knowledge to elicit direct or indirect ecological improvements. This includes a range of related ideas, from environmentally friendly technological advances to socially acceptable innovative paths towards sustainability. The field of research that seeks to explain how, why, and at what rate new "ecological" ideas and technology spread is called eco-innovation diffusion.
thumb|A seat made from waste containing cartons, foams, and PET bottles
technology life cycle
stages of research and development, ascent, maturity, and decline of new technological innovations
soft launch
preview release of a product or service to a limited audience prior to the general public
material selection
Step in the process of designing physical objects
design brief
type of educational or business document including desires and requirements
lead user
person whose needs advance a market
6-3-5 Brainwriting
group brainstorming technique
Virtual prototyping
computer-simulated prototype development
design for assembly
manufacturing improvement to allow faster or automated assembly or assembly with fewer parts

diffusion
process by which a new idea or new product is accepted by the market
Design for Six Sigma
business management method
Design-to-cost
Design-to-Cost (DTC), as part of cost management techniques, describes a systematic approach to controlling the costs of product development and manufacturing. The basic idea is that costs are designed "into the product", even from the earliest concept decisions on and are difficult to remove later. These costs are seen as an equally important parameter besides feature scope and schedule, the three taken together yielding the well-known project triangle.