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Quake (series)

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Q217423
1996 first-person shooter
Trent Reznor
American musician, singer, songwriter, record producer and composer
Quake II
1997 first-person shooter video game by id Software
Quake III Arena
1999 video game
John Romero
American video game designer
Quake 4
2005 first-person shooter video game developed by id Software
Quake
video game series by id Software
Q181202
game engine developed by id Software
Quake Live
2010 video game
id Tech 4
game engine developed by id Software
Enemy Territory: Quake Wars
2007 video game
id Tech 3
game engine developed by id Software
Quake Champions
first person shooter video game developed by id Software
Jennell Jaquays
American artist and game designer (1956–2024)
QuakeNet
QuakeNet is an Internet Relay Chat (IRC) network, and was one of the largest IRC networks. The network was founded in 1997 by Garfield (Henrik Rasmussen, Denmark) and Oli (Oli Gustafsson, Sweden) as a new home for their respective countries' Quake channels. At its peak on February 8, 2005, the network recorded 243,394 simultaneous connections. , there are 9 servers and about 12,000 users remaining.
id Tech 2
game engine developed by id Software
fast inverse square root
root-finding algorithm
BFG
weapon in Doom
QuakeC
QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for customization written in C, and C++ from id Tech 4 on.
Quake Army Knife
3D asset developing program