Category
page 1Science and technology studies
creativity
thumb|upright=0.7|alt=graphic of a lightbulb|A picture of an incandescent light bulb, a symbol associated with the formation of an [[idea, an example of creativity]]

innovation
thumb|Thomas Edison with [[phonograph in the late 1870s. Edison was one of the most prolific inventors in history, holding 1,093 U.S. patents in his name.]]

cybernetics
thumb|Principle diagram of a cybernetic system with a feedback loop
science, technology, engineering, and mathematics
group of academic disciplines
new media
forms of media native to computers, computational, relying on computers for redistribution; e.g. telephones, computers, virtual worlds, website games, human-computer interface, computer animation, interactive computer installations
ethnomethodology
Ethnomethodology is the study of how social order is produced in and through processes of social interaction. It generally seeks to provide an alternative to mainstream sociological approaches. It can be seen as posing a challenge to the social sciences as a whole, as it re-specifies the assumed phenomena of those sciences as being themselves social achievements. Its early investigations led to the founding of conversation analysis, which has found its own place as an accepted discipline within the academy. According to Psathas, it is possible to distinguish five major approaches within the et
technological determinism
theory holding that social progress is shaped by technological progress
science and technology studies
field of study in which society, politics and culture are studied in how scientific research and technological innovation affect them
technological convergence
tendency for technologies that were originally largely unrelated to unify as they develop
Sokal affair
1996 hoax accepted by an academic journal
science studies
interdisciplinary research area that seeks to situate scientific expertise in broad social, historical, and philosophical contexts
philosophy of technology
sub-field of philosophy field that studies the nature of technology and its social effects
hype cycle
graphical presentation of the maturity of specific technologies
performativity
Performativity is the concept that language can function as a form of social action and have the effect of change. The concept has multiple applications in diverse fields such as anthropology, social and cultural geography, economics, gender studies (social construction of gender), law, linguistics, performance studies, history, management studies and philosophy.
Social construction of technology
theory within the field of Science and Technology Studies
technology acceptance model
model
early adopter
early customer of a company, product, or technology
technological revolution
period in which one or more technologies is replaced by another technology in a short amount of time
Strong programme
School of thought within the sociology of scientific knowledge focused on community
normal science
regular work of scientists
science wars
academic dispute in American philosophy of science which took place in the 1990s
technoscience
In common usage, technoscience refers to the entire long-standing and global human activity of technology, combined with the relatively recent scientific method that occurred primarily in Europe during the 17th and 18th centuries. Technoscience is the study of how humans interact with technology using the scientific method. Technoscience thus comprises the history of human application of technology and modern scientific methods, ranging from the early development of basic technologies for hunting, agriculture, or husbandry (e.g. the well, the bow, the plow, the harness) and all the way through

technology adoption lifecycle
sociological model that describes the adoption or acceptance of a new product or innovation
criticism of technology
overview about the criticism of technology
sociotechnology
Sociotechnology (short for "social technology") is the study of processes on the intersection of society and technology. Vojinović and Abbott define it as "the study of processes in which the social and the technical are indivisibly combined".
Sociotechnology is an important part of socio-technical design, which is defined as "designing things that participate in complex systems that have both social and technical aspects".
platform capitalism
economic system of reliance on large software-hosting corporations in contrast to peer-to-peer cooperation
Eco-innovation
Eco-innovation is the development of products and processes that contribute to sustainable development, applying the commercial application of knowledge to elicit direct or indirect ecological improvements. This includes a range of related ideas, from environmentally friendly technological advances to socially acceptable innovative paths towards sustainability. The field of research that seeks to explain how, why, and at what rate new "ecological" ideas and technology spread is called eco-innovation diffusion.
thumb|A seat made from waste containing cartons, foams, and PET bottles
technology life cycle
stages of research and development, ascent, maturity, and decline of new technological innovations
economics of science
aims to understand the impact of science on the advance of technology, to explain the behavior of scientists, and to understand the efficiency or inefficiency of scientific institutions.
post-normal science
use of science on urgent issues involving uncertainty in facts and moral values
User innovation
revolutional resource
techno-progressivism
Techno-progressivism, or tech-progressivism, is a stance of active support for the convergence of technological change and social change. Techno-progressives argue that technological developments can be profoundly empowering and emancipatory when they are regulated by legitimate democratic and accountable authorities to ensure that their costs, risks and benefits are all fairly shared by the actual stakeholders to those developments. One of the first mentions of techno-progressivism appeared within extropian jargon in 1999 as the removal of "all political, cultural, biological, and psychologic
Domestication theory
Approach in science and technology studies
software studies
study of software systems and their cultural effects
Philosophy of design
study of the definitions, assumptions, and implications of design

Linear model of innovation
Social shaping of technology
Normalization process theory
Applied Theory in Sociology
technological somnambulism
concept in philosophy of technology
ideation
creative process of generating, developing, and communicating new ideas, comprising all stages of a thought cycle, from innovation, to development, to actualization
Theories of technology
attempts to explain the factors that shape technological innovation and the impact of technology on society and culture