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Video game design

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3D modeling
process of developing a mathematical representation of any three-dimensional surface of object via specialized software
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules.
free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models that ultimately result in the creation of free-to-play games. Games that adhere to free-to-play business models are distinct from traditional premium games, which require payment before use. Free-to-play games are not to be confused with freeware games, which are entirely costless. Accordingly, free-to-play games are sometimes called "free-to-start" due to not b
user-generated content
online content created by users
sprite
two-dimensional image or animation in computer graphics
cutscene
thumb|250px|A cutscene in the original Pac-Man game exaggerated the effect of the Energizer power pellet [[power-up.]]
video game music
soundtrack or background music accompanying video games
side-scrolling video game
video game genre
video game design
process of designing the content and rules of a video game
loot box
redeemable virtual item for video game prizes
procedural generation
method in which data is created algorithmically as opposed to manually
scrolling
thumb|Parallax scrolling In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text or pictures but moves (pans or tilts) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention (as in film credits) or, on
game mechanic
construct, rule, or method designed for interaction with a game's state
parallax scrolling
computer graphics technique, where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene and adding to the sense of immersion in the virtual experience
loading screen
image shown when software, often games, load or start
skybox
concept in 3D video game graphics
replay value
potential of a video game for continued play after finishing it
cooperative video game
type of video game
game design document
living software design document of the design for a video game
second screen
using another client, mostly a mobile one, while watching television
game art design
art design in video game development
emergent gameplay
aspect of game design
adaptive music
background music in video games whose volume, rhythm or tune changes in response to specific events in the game
interactive storytelling
storytelling with a non-pre-determined plot
video game writing
screenwriting for video games
vertically scrolling video game
video game genre
ludonarrative dissonance
conflict between a video game's narrative told through non-interactive elements and the narrative told through the gameplay
input lag
delay between an electrical input from the point of stimulation to action
toys-to-life
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. There are several technologies used to make physical figurines appear in game such as image recognition, quick response (QR) codes, Bluetooth and near field communication (NFC). Depending on the technology, the game can determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. It was one of the most lucrative branches of the video game industry especially during the late 1990s and 2010s, with the Skylanders franchise
Game feel
feeling when playing a game
buy-to-play
Buy-to-play (B2P) is a revenue model for video games where a game can be played after a one-time purchase, as opposed to a subscription model where the player must pay a subscription at regular intervals to continue having access to the game.
MDA framework
model used in game design to analyze games