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Video game music technology

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chiptune
Chiptune, also called 8-bit music (although not all chiptune is 8-bit), is a style of electronic music, and its associated subculture, made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles. The term is commonly used to refer to tracker format music using extremely basic and small samples that an old computer or console could produce (this is the original meaning of the term), as well as music that combines PSG sounds with modern musical styles.
music tracker
music sequencer software
sound chip
integrated circuit for computer sound
iMUSE
iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system was patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991.
FMOD
FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies. It is able to play and mix sounds of diverse formats on many operating systems.
adaptive music
background music in video games whose volume, rhythm or tune changes in response to specific events in the game
Wwise
Audio middleware created by Audiokinetic.
Music Macro Language
programming language for generating computerized music