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Video games set in 2002

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Hitman 2: Silent Assassin
2002 video game
Q868523
1995 video game developed by Westwood Studios
Syberia
2002 video game
Tomb Raider: The Angel of Darkness
2003 action-adventure video game
Medal of Honor
2010 video game
Battlefield 2: Modern Combat
2005 video game
Resident Evil: The Darkside Chronicles
2009 video game
Pro Evolution Soccer 2
2002 video game
FIFA Football 2003
2002 association football video game
Sly Cooper and the Thievius Raccoonus
2002 platform stealth video game
FIFA Football 2002
2001 video game
Resident Evil: Dead Aim
2003 video game
WWE 2K15
2014 wrestling simulation video game
2002 FIFA World Cup
2002 video game
The Getaway
2002 video game
Metal Gear Solid
2000 handheld video game
NBA 2K3
2002 basketball video game
Tom Clancy's Rainbow Six: Rogue Spear
1999 video game
NBA 2K2
2001 basketball video game
NHL 2002
2001 video game
NBA Live 2003
2002 basketball video game
NBA Live 2002
2001 basketball video game
NHL 2K3
2002 ice hockey video game
Salt Lake 2002
2002 winter sports video game
The Sum of All Fears
2002 video game
NHL 2003
2002 ice hockey video game
RobotWar
RobotWar is a programming game written by Silas Warner. This game, along with the companion program RobotWrite, was originally developed in the TUTOR programming language on the PLATO system in the 1970s. Later the game was commercialized and adapted for the Apple II and published by Muse Software in 1981. The premise is that in the distant future of 2002, war was declared hazardous to human health, and now countries settled their differences in a battle arena full of combat robots. As the manual states, "The task set before you is: to program a robot, that no other robot can destroy!"
Dordogne
2023 video game developed by Un Je Ne Sais Quoi
Emily Is Away
2015 video game