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9:05

9:05 · RAWG · Courtesy of RAWG

EntityQ55100256· pop 5· linked from 2 articles

9:05 is an interactive fiction game developed by Adam Cadre in 2000. The story follows a man who wakes up and gets a call telling him to go to work, and it follows branching paths. The game is commonly used as a gateway to text adventure games because of its short length and overall simplicity and is used by English as a second language (ESL) teachers to help students attain mastery of English.

Game data

Released
2022-05-21
User rating
0.00 / 5
Genres
Adventure
Platforms
PC

via RAWG

Game details · IGDB

The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.

Released
2000
Genres
Adventure, Indie
Platforms
Web browser, Linux, PC (Microsoft Windows), Mac, DOS
Game modes
Single player
Engine
Inform
Developer
Adam Cadre
Publisher
sub-Q Magazine

Wikidata facts

Show 1 more fact
publication date
2000-00-00
Sources (3)

via Wikidata · CC0

~4 min read

Article

6 sections
Contents
  • Gameplay
  • Plot
  • Development
  • Reception
  • References
  • External links

9:05 is an interactive fiction game developed by Adam Cadre in 2000. The story follows a man who wakes up and gets a call telling him to go to work, and it follows branching paths. The game is commonly used as a gateway to text adventure games because of its short length and overall simplicity and is used by English as a second language (ESL) teachers to help students attain mastery of English.

==Gameplay== The game uses a text input system to allow the user to control the actions of the player character (e.g. using "Open door" as a command to instruct the character to open a door). The entire game is text-based and takes around five minutes to finish.

Available in 5 languages

via Wikidata sitelinks · CC0

Connections

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