
9:05 · RAWG · Courtesy of RAWG
9:05
Sign in to save9:05 is an interactive fiction game developed by Adam Cadre in 2000. The story follows a man who wakes up and gets a call telling him to go to work, and it follows branching paths. The game is commonly used as a gateway to text adventure games because of its short length and overall simplicity and is used by English as a second language (ESL) teachers to help students attain mastery of English.
Game details · IGDB
The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.
- Released
- 2000
- Genres
- Adventure, Indie
- Platforms
- Web browser, Linux, PC (Microsoft Windows), Mac, DOS
- Game modes
- Single player
- Engine
- Inform
- Developer
- Adam Cadre
- Publisher
- sub-Q Magazine
Wikidata facts
Show 1 more fact
- publication date
- 2000-00-00
Sources (3)
via Wikidata · CC0
~4 min read
Article
6 sectionsContents
- Gameplay
- Plot
- Development
- Reception
- References
- External links
9:05 is an interactive fiction game developed by Adam Cadre in 2000. The story follows a man who wakes up and gets a call telling him to go to work, and it follows branching paths. The game is commonly used as a gateway to text adventure games because of its short length and overall simplicity and is used by English as a second language (ESL) teachers to help students attain mastery of English.
==Gameplay== The game uses a text input system to allow the user to control the actions of the player character (e.g. using "Open door" as a command to instruct the character to open a door). The entire game is text-based and takes around five minutes to finish.