Skip to content
Q1635452
EntityQ1635452· pop 16· linked from 10 articles

Also known as The Open Racing Car Simulator

thumb|Race track in Torcs in top-down view thumb|Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in C++ and is licensed under the GNU GPL. TORCS is designed to enable

Game details · IGDB

TORCS is an open-source 3D car racing simulator. It is written in C++ and is licensed under the GNU GPL.

Released
1997
Platforms
Linux, PC (Microsoft Windows), Mac

Key facts

Software.name
TORCS
Software.screenshot
Torcs-title.png
Software.caption
Splash screen
Software.author
Eric Espié and Christophe Guionneau
Software.developer
Bernhard Wymann, et al.
Software.released
1997
Software.latest release version
v1.3.8
Software.platform
Cross-platform
Software.programming language
C++
Software.genre
Racing game
Software.license
GNU GPL, Free Art license

via Wikipedia infobox

~5 min read

Encyclopedic overview

10 sections
Contents
  • History
  • Development
  • Future goals
  • Reception and impact
  • Competitions
  • TORCS forks
  • Use in research
  • See also
  • References
  • External links

thumb|Race track in Torcs in top-down view thumb|Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in C++ and is licensed under the GNU GPL. TORCS is designed to enable pre-programmed AI drivers to race against one another, while allowing the user to control a vehicle using either a keyboard, mouse, or wheel input.

==History== ===Development=== Development of TORCS began in 1997 by Eric Espié and Christophe Guionneau as a 2D game called Racing Car Simulator (RCS). It was influenced by and based on RARS (Robot Auto Racing Simulator). When Espié and Guionneau acquired a 3dfx graphics card for game development, they made the first 3D version of the simulator with OpenGL and renamed it Open Racing Car Simulator (ORCS) so as not to be confused with the Revision Control System.

Excerpted from Wikipedia’s “Q1635452” article, available under the CC BY-SA 4.0 licence.

Gallery (4)