
Q1635452
Sign in to saveAlso known as The Open Racing Car Simulator
thumb|Race track in Torcs in top-down view thumb|Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in C++ and is licensed under the GNU GPL. TORCS is designed to enable
Game details · IGDB
TORCS is an open-source 3D car racing simulator. It is written in C++ and is licensed under the GNU GPL.
- Released
- 1997
- Platforms
- Linux, PC (Microsoft Windows), Mac
Key facts
- Software.name
- TORCS
- Software.screenshot
- Torcs-title.png
- Software.caption
- Splash screen
- Software.author
- Eric Espié and Christophe Guionneau
- Software.developer
- Bernhard Wymann, et al.
- Software.released
- 1997
- Software.latest release version
- v1.3.8
- Software.platform
- Cross-platform
- Software.programming language
- C++
- Software.genre
- Racing game
- Software.license
- GNU GPL, Free Art license
via Wikipedia infobox
~5 min read
Encyclopedic overview
10 sectionsContents
- History
- Development
- Future goals
- Reception and impact
- Competitions
- TORCS forks
- Use in research
- See also
- References
- External links
thumb|Race track in Torcs in top-down view thumb|Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in C++ and is licensed under the GNU GPL. TORCS is designed to enable pre-programmed AI drivers to race against one another, while allowing the user to control a vehicle using either a keyboard, mouse, or wheel input.
==History== ===Development=== Development of TORCS began in 1997 by Eric Espié and Christophe Guionneau as a 2D game called Racing Car Simulator (RCS). It was influenced by and based on RARS (Robot Auto Racing Simulator). When Espié and Guionneau acquired a 3dfx graphics card for game development, they made the first 3D version of the simulator with OpenGL and renamed it Open Racing Car Simulator (ORCS) so as not to be confused with the Revision Control System.
Excerpted from Wikipedia’s “Q1635452” article, available under the CC BY-SA 4.0 licence.