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SWIV

SWIV · RAWG · Courtesy of RAWG

EntityQ1421188· pop 7· linked from 16 articles

SWIV is a 1991 vertically scrolling shooter video game developed and published by The Sales Curve. It was released for the Amiga, Atari ST, Commodore 64, MSX, ZX Spectrum, and Amstrad CPC computers. A Game Boy Color conversion was published in 2001.

Game data

Released
1991-01-01
User rating
0.00 / 5
Platforms
Commodore / Amiga, Atari ST

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Game details · IGDB

81User score · 17 ratings

SWIV is a vertical scrolling shooter and an unofficial follow-up to Sales Curve's conversion of the side scroller Tecmo arcade game Silkworm. One player controls a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles pass over water. As well as a host of blaster fodder the game also includes a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.

Released
1991
Genres
Shooter
Platforms
Game Boy Color, Commodore C64/128/MAX, Atari ST/STE, Amiga, Amstrad CPC, MSX
Game modes
Single player, Multiplayer, Co-operative
Developer
Random Access
Publisher
Storm, SCi Games

Wikidata facts

Show 1 more fact
publication date
1991-01-01
Sources (2)

via Wikidata · CC0

~3 min read

Article

5 sections
Contents
  • Gameplay
  • Reception
  • Legacy
  • References
  • External links

SWIV is a 1991 vertically scrolling shooter video game developed and published by The Sales Curve. It was released for the Amiga, Atari ST, Commodore 64, MSX, ZX Spectrum, and Amstrad CPC computers. A Game Boy Color conversion was published in 2001.

The game was considered a spiritual successor to Tecmo's arcade game Silkworm, which The Sales Curve had previously converted to home computer formats in 1989. The game's heritage is evident from the game design whereby one player pilots a helicopter, and the other an armoured Jeep. SWIV is not an official sequel, as noted by ex-Sales Curve producer Dan Marchant: "SWIV wasn't really a sequel to Silkworm, but it was certainly inspired by it and several other shoot-'em-ups that we had played and loved."

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