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Chess problems

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chess problem
problem made with chess
knight's tour
sequence of moves of a knight on a chessboard to visit each square exactly once
endgame study
composed chess endgame position
selfmate
thumb | right | Example of selfmate A selfmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves. Selfmates were once known as sui-mates.
helpmate
A helpmate is a type of chess problem in which both sides cooperate in order to achieve the goal of checkmating Black. In a helpmate in n moves, Black moves first, then White, each side moving n times, to culminate in White's nth move checkmating Black. (In a helpmate in 2 for example, sometimes abbreviated h#2, the solution consists of a Black move, a White move, a second Black move, then a second White move, giving checkmate.) Although the two sides cooperate, all moves must be legal according to the rules of chess.
retrograde analysis
technique employed to determine which moves were played leading up to a given position
Göttingen manuscript
earliest known work devoted entirely to modern chess
FIDE Album
publication of the world chess governing body, FIDE
fairy chess piece
piece used in fairy chess or chess variants
World Chess Solving Championship
Annual chess puzzles competition
cylinder chess
chess variant
Grimshaw
device found in chess problems in which 2 pieces arriving on a square mutually interfere
ideal mate
model mate involving all pieces of both players
Babson task
chess problem of a directmate with White to move, in which Black may defend by promoting, and such that if Black promotes, then White must promote to the same piece that Black just promoted to
chess puzzle
puzzle based on the board game chess
two knights endgame
chess endgame with a king and two knights versus a king, possibly with pawns
Allumwandlung
Allumwandlung (, German for "complete promotion", sometimes abbreviated AUW) is a chess problem theme where, at some stage in the solution, a pawn (or sometimes pawns) is promoted variously to a queen, rook, bishop, and knight. Allumwandlung's main requirement is promotion, either a white pawn or a black pawn. A Babson task may appear if both pawns are spotted in an individual problem, corresponding one another.
International Judge of Chess Compositions
model mate
pure mate where the checkmated king and all vacant squares in its field are attacked only once, squares in the king’s field occupied by friendly units are not attacked, and all units of the mating side participate in the mate
pure mate
checkmating position such that the mated king is attacked exactly once and prevented from moving to any of the adjacent squares in its field for exactly one reason per square
economical mate
checkmate position such that all of the attacker’s remaining knights, bishops, rooks and queens contribute to the mating attack
Excelsior
chess problem
proof game
retrograde analysis chess problem in which the solver must construct a game which ends with a given position after a specified number of moves
joke chess problem
chess puzzle that uses humor
Die Schwalbe
German bimonthly magazine specialized on chess compositions
World Championship of Chess Composition
triennial competition for composers of chess problems and studies
Novotny
device found in some chess problems; a Grimshaw brought about by a sacrifice on the critical square
Bonus Socius
manuscript
Turton doubling
manoeuvre found in chess problems, first used by Henry
glossary of chess problems
Wikimedia glossary list article
albino
chess problem in which a white pawn makes all 4 possible moves (forward 1 square, forward 2 squares, left capture, right capture)
reflexmate
A reflexmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves against their will – with the added condition that if either player can give checkmate, they must. If this condition applies only to Black, it is a semi-reflexmate. (Without this condition, the problem is just ordinary selfmate.)