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thumb | right | Example of selfmate A selfmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves. Selfmates were once known as sui-mates.
thumb | right | Example of selfmate A selfmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves. Selfmates were once known as sui-mates.
==Example== The problem shown is a relatively simple example. It is a selfmate in two by Wolfgang Pauly from The Theory of Pawn Promotion, 1912: White moves first and compels Black to deliver checkmate on or before Black's second move.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).