Category
page 1Computer graphics data structures
pixel
right|upright=0.45|frame|This example shows an image with a portion greatly enlarged so that individual pixels, rendered as small squares, can easily be seen.
raster graphics
dot matrix data structure, representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium
polygon mesh
set of edges, vertices, and polygons which define a 3D model's shape
wire-frame model
visual presentation of a 3-dimensional or physical object used in 3D computer graphics
octree
thumb|Left: Recursive subdivision of a cube into octant (solid geometry)|octants. Right: The corresponding octree.
palette
in computer graphics, a finite set of colors
k-d tree
multidimensional search tree for points in k dimensional space
segment tree
tree data structure used in computer science

mipmap
In computer graphics, a mipmap (mip being an acronym of the Latin phrase multum in parvo, meaning "much in little") is a pre-calculated, optimized sequence of images, each of which has an image resolution which is a factor of two smaller than the previous. Their use is known as mipmapping.
summed-area table
Type of data structure algorithm

heightmap
thumb|right|200px|A heightmap created with Terragen
thumb|right|200px|The same heightmap converted to a Polygon mesh|3D mesh and rendered with [[Anim8or]]
pixel aspect ratio
proportion between the width and the height of a pixel
scene graph
Form of data structure
indexed color
technique to manage digital images' colors in a limited fashion
viewport
thumb | right
A viewport is a polygon viewing region in computer graphics.
semigraphics
thumb|Image rendered using IBM Monochrome Display Adapter|MDA block graphics
thumb|Color image rendered using World System Teletext|Teletext semigraphic characters
triangle mesh
polygon mesh composed of triangles

winged edge
data structure for representing polygon meshes in computer memory