Category
page 1Design
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design
thumb|Braun (company)|Braun ABW30 wall clock designed by [[Dieter Rams and (early 1980s)]]
thumb|Victorinox Swiss Army knife
thumb|Brionvega radiogram designed by Achille and [[Pier Giacomo Castiglioni]]
thumb|alt=An image of cutlery designed by Zaha Hadid|Cutlery designed by architect and designer [[Zaha Hadid (2007). The slightly oblique end part of the fork and the spoons, as well as the knife handle, are examples of designing for both aesthetic form and practical function.]]
thumb|Early concept design sketches by the architect Erling Viksjø, exploring the relationships between existing and
creativity
thumb|upright=0.7|alt=graphic of a lightbulb|A picture of an incandescent light bulb, a symbol associated with the formation of an [[idea, an example of creativity]]

innovation
thumb|Thomas Edison with [[phonograph in the late 1870s. Edison was one of the most prolific inventors in history, holding 1,093 U.S. patents in his name.]]

multimedia
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{| border="0" cellpadding="3" cellspacing="0" width=."20%" style="background:white;"
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illustration
thumb| Illustration by Jessie Willcox Smith (1863–1935)
An illustration is a decoration, interpretation, or visual explanation of a text, concept, or process, designed for integration in print and digitally published media, such as posters, flyers, magazines, books, teaching materials, animations, video games and films. An illustration is typically created by an illustrator. Digital illustrations are often used to make websites and apps more user-friendly, such as the use of emojis to accompany digital type. Illustration also means providing an example; either in writing or in picture form.
work of art
aesthetic item or artistic creation
ergonomics
thumb|Practical demonstrations of ergonomic principles
high tech
technology that is at the cutting edge
applied arts
arts that apply design and decoration to everyday objects
vector graphics
computer graphic image defined by points, lines and curves
mind map
diagram to visually organize information
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Biedermeier
thumb|Austrian Biedermeier sofa, c. 1815–1825, mahogany, upholstery (not original), Montreal Museum of Fine Arts ([[Montreal, Canada)]]
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pattern
A pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable and logical manner. There exists countless kinds of unclassified patterns, present in everyday nature, fashion, many artistic areas, as well as a connection with mathematics. A geometric pattern is a type of pattern formed of repeating geometric shapes and typically repeated like a wallpaper design.
designer
A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or experiences can be called a designer.
decorative art
arts or crafts concerned with the design and manufacture of functional, beautiful objects

wabi-sabi
thumb|alt=Rock garden with aged clay wall in the background|Zen garden of [[Ryōan-ji, built during the Higashiyama period. The clay wall, stained with subtle brown and orange tones, reflects principles, while the rock garden reflects principles.]]
thumb|alt=Traditional tea house in a garden|A Japanese tea house reflecting the aesthetic in Garden
thumb|alt=Black raku ware tea bowl with rough texture| tea bowl, Azuchi–Momoyama period, 16th century
waterfall model
Breakdown of projects into sequential phases, where each phase depends on the previous one

biomimetics
thumb| axons|Giant axons of the [[longfin inshore squid (Doryteuthis pealeii) were crucial for scientists to understand the action potential.]]
KISS
acronym for "Keep it simple, stupid"; design principle
universal design
design of buildings, products or environments to make them accessible to all people
design thinking
non-linear, iterative process used to understand users, challenge assumptions, redefine problems, and create innovative solutions
style guide
set of standards for the writing and design of documents
anti-pattern
An anti-pattern is a solution to a class of problem which may be commonly used but is likely to be ineffective or counterproductive. The term, coined in 1995 by Andrew Koenig, was inspired by the book Design Patterns which highlights software development design patterns that its authors consider to be reliable and effective.
A paper in 1996 presented by Michael Ackroyd at the Object World West Conference described anti-patterns. It was, however, the 1998 book AntiPatterns that both popularized the idea and extended its scope beyond the field of software design to include software architecture
new product development
complete process of bringing a new product to market
industrial engineering and management
application of the practice of management to the practice of engineering
interaction design
specialization of design focused on the experience users have of a product or service
implementation
Implementation is the realization of an application, execution of a plan, idea, model, design, specification, standard, algorithm, policy, or the administration or management of a process or objective.
floral design
manual and artistic design of flowers and plants decoration

skeuomorph
thumb|Electric light bulbs in the shape of candle flames
user interface design
system of design user interface for machines
information design
area of graphic design related to displaying information effectively, rather than just attractively or for artistic expression
production designer
responsible for developing the visual concept of a film, television show, or theater production
user experience design
field of design focusing on the creation of user centered products and services
user-centered design
framework of processes

mockup
thumb|The shuttle sitting outside the Space Shuttle America ride is an example of a mockup
thumb|Google Street View mockup in [[Freiheit statt Angst demonstration, Berlin, September 11, 2010]]
thumb|right|Boeing 2707 mockup at the [[Hiller Aviation Museum ]]
sound design
art and practice of creating sound tracks
participatory design
active involvement of all stakeholders in the design process
service design
type of design
form factor
indication of size and mounting options of a computer or its components
motion graphics
digital footage or animation which create the illusion of motion or rotation
communication design
academic discipline
mood board
type of collage
design engineer
professional who applies engineering principles to the design and development of products, systems, or structures
modular design
system divided into smaller parts that can be independently built, modified, replaced, or exchanged with other parts or between different systems

trencadís
thumb|350px|Dragon with trencadís at the entrance of Parc Güell overlooking [[Barcelona.]]
Trencadís (), also known as pique assiette, broken tile mosaics, bits and pieces, memoryware, and shardware, is a type of mosaic made from cemented-together tile shards and broken chinaware. It is commonly associated with Antoni Gaudí (see below). Glazed china and ceramics tend to be preferred, glass is sometimes mixed in as well, as are other small materials like buttons and shells. Artists working in this form may create random designs, pictorial scenes, geometric patterns, or a hybrid of any of these.

side-stick
thumb|Airbus A380 flight deck with black side-sticks on the left side of the left seat and on the right side of the right seat. The throttle controls in the central console are black, labeled 1–4.
thumb|F-16 cockpit showing side-stick
low technology
simple technology, often of a traditional or non-mechanical kind, such as crafts and tools that pre-date the Industrial Revolution
Corporate Memphis
flat, geometric art style, widely used in Big Tech illustrations
design management
field of inquiry that uses project management, design, strategy, and supply chain techniques to control a project
modularity
Modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a system into varying degrees of interdependence and independence across and "hide the complexity of each part behind an abstraction and interface". However, the concept of modularity can be extended to multiple disciplines, each with their own nuances. Despite these nuances, consistent themes concerning modular systems can be identified.
scenic design
creation of theatrical or film scenery
pattern language
method of describing good design practices
limit state design
a design method used in structural engineering
commercialization
Commercialisation or commercialization is the process of introducing a new product or production method into commerce—making it available on the market. The term often connotes especially entry into the mass market (as opposed to entry into earlier niche markets), but it also includes a move from the laboratory into (even limited) commerce. Many technologies begin in a research and development laboratory or in an inventor's workshop and may not be practical for commercial use in their infancy (as prototypes). The "development" segment of the "research and development" spectrum requires time an
Art toy
self-produced or made by small, independent toy companies
open design
movement for product development with publicly shared designs
STEAM education
science, technology, engineering, art and mathematics in educational programs

Lettering guide
Template for writing text
.design
.design is a generic top-level domain name in the Domain Name System of the Internet. It was proposed in ICANN's new generic top-level domain (gTLD) program, and became available to the general public on May 12, 2015. Top Level Design was the domain name registry for the string until April 2021, when it was transferred to GoDaddy Registry.
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tufting
alt=tufting gun (TD-01)|thumb|Example of a tufting gun (cut pile)
Tufting is a type of textile manufacturing in which a thread is inserted on a primary base.
It is an ancient technique for making warm garments, especially mittens. After the knitting is done, short U-shaped loops of extra yarn are introduced through the fabric from the outside so that their ends point inwards (e.g., towards the hand inside the mitten).