Category
page 1Id Tech
GoldSrc
GoldSrc (pronounced "Gold Source"), sometimes called the Half-Life engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life expansions, Day of Defeat and games in the Counter-Strike series.
Q181202
game engine developed by id Software
id Tech 1
game engine developed by id Software
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game engine developed by id Software
id Tech 4
game engine developed by id Software
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game engine developed by id Software
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game engine developed by id Software
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game engine developed by id Software
id Tech
series of video game engines
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game engine developed by id Software
QuakeC
QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for customization written in C, and C++ from id Tech 4 on.
ioquake3
REDIRECT id Tech 3#ioquake3
Quake Army Knife
3D asset developing program