GoldSrc
Sign in to saveAlso known as GoldSource, Goldsource
GoldSrc (pronounced "Gold Source"), sometimes called the Half-Life engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life expansions, Day of Defeat and games in the Counter-Strike series.
Key facts
- Video game engine.name
- GoldSrc
- Video game engine.other_names
- GoldSource, Half-Life Engine
- Video game engine.screenshot
- Halflife ingame.jpg
- Video game engine.caption
- Screenshot from Half-Life
- Video game engine.logo
- Half-Life Lambda.svg
- Video game engine.logo caption
- Official GoldSrc logo, depicting the Greek letter and scientific symbol, Lambda (λ)
- Video game engine.developer
- Valve, id Software
- Video game engine.replaces
- Quake engine
- Video game engine.replaced_by
- Source
- Video game engine.programming language
- C, C++, Assembly language
- Video game engine.license
- Proprietary
via Wikipedia infobox
Wikidata facts
Show 1 more fact
- inception
- 1998-11-19
via Wikidata · CC0
~6 min read
Article
7 sectionsContents
- Development
- History
- ''Half-Life'' series
- Other Valve games
- Third-party games and modifications
- Games using GoldSrc
- References
GoldSrc (pronounced "Gold Source"), sometimes called the Half-Life engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life expansions, Day of Defeat and games in the Counter-Strike series.
GoldSrc was succeeded by the Source engine with the releases of Half-Life: Source, Half-Life 2, and Counter-Strike: Source in 2004.