Category
page 1Novels about virtual reality

Neuromancer
Neuromancer is a 1984 science fiction novel by William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatised former soldier to complete a high-stakes heist. It was Gibson's debut novel and, after its success, served as the first entry in the Sprawl trilogy, followed by Count Zero (1986) and Mona Lisa Overdrive (1988).

Hard-Boiled Wonderland and the End of the World
1985 novel by Haruki Murakami
Ready Player One
novel by Ernest Cline

Hyperion
1989 novel by Dan Simmons

Snow Crash
1992 novel by Neal Stephenson

The City and the Stars
1956 novel by Arthur C. Clarke

The Fall of Hyperion
1990 novel by Dan Simmons

Rainbows End
2006 novel by Vernor Vinge

Blindsight
hard science fiction novel by Peter Watts

Time Out of Joint
1959 novel by Philip K. Dick

Accelerando
Accelerando is a 2005 science fiction novel consisting of a series of interconnected short stories written by British author Charles Stross. As well as normal hardback and paperback editions, it was released as a free e-book under the CC BY-NC-ND license. Accelerando won the Locus Award in 2006, and was nominated for several other awards in 2005 and 2006, including the Hugo, Campbell, Clarke, and British Science Fiction Association Awards.

Simulacron-3
Simulacron-3 (also published as Counterfeit World) is a 1964 science fiction novel by American author Daniel F. Galouye featuring an early literary description of a simulated reality.

Ready Player Two
2020 novel by Ernest Cline
Star Maker
1937 novel by Olaf Stapledon

Darwinia
1998 novel by Robert Charles Wilson

Permutation City
1994 novel by Greg Egan

The Peripheral
2014 science fiction mystery-thriller novel by William Gibson

Disclosure
1994 novel by Michael Crichton
Otherland
Otherland is a science fiction tetralogy by American writer Tad Williams, published between 1996 and 2001. The story is set on Earth near the end of the 21st century, probably between 2082 and 2089, in a world where technology has advanced somewhat beyond the present. The most notable advancement is the widespread availability of full-immersion virtual reality installations, which allow people from all walks of life to access an online world, called simply the Net. Tad Williams weaves an intricate plot spanning four thick volumes, and creates a picture of a future society where virtual worlds

Loop
1998 novel by Koji Suzuki

The Quantum Thief
2010 novel by Hannu Rajaniemi

Diaspora
1997 novel by Greg Egan

Queen of Angels
1990 novel by Greg Bear