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Neuromancer
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Neuromancer

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Neuromancer is a 1984 science fiction novel by William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatised former soldier to complete a high-stakes heist. It was Gibson's debut novel and, after its success, served as the first entry in the Sprawl trilogy, followed by Count Zero (1986) and Mona Lisa Overdrive (1988).

Key facts

Book.name
Neuromancer
Book.image
Neuromancer (Book).jpg
Book.caption
First edition cover
Book.author
William Gibson
Book.language
English
Book.series
Sprawl trilogy
Book.genre
Science fiction (cyberpunk)
Book.pub_date
July 1, 1984
Book.publisher
Ace Books
Book.pages
271
Book.followed_by
Count Zero

via Wikipedia infobox

~24 min read

Encyclopedic overview

26 sections
Contents
  • Background
  • Author and composition
  • Inspiration
  • Plot
  • Context and interpretation
  • Political and economic
  • Technological
  • Racial
  • Genre
  • Reception
  • Impact
  • Adaptations
  • Comic, video game and audio dramatisations
  • Film attempts
  • Television
  • Notes and references
  • Notes
  • References
  • Bibliography
  • Books
  • Articles
  • News
  • Reviews
  • Websites
  • Further reading
  • External links

Neuromancer is a 1984 science fiction novel by William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatised former soldier to complete a high-stakes heist. It was Gibson's debut novel and, after its success, served as the first entry in the Sprawl trilogy, followed by Count Zero (1986) and Mona Lisa Overdrive (1988).

Gibson had primarily written countercultural short stories for science-fiction periodicals before Neuromancer. Influences on the novel include the detective stories of Raymond Chandler, the comic art of Jean Giraud, and William S. Burroughs's Naked Lunch (1959). Neuromancer expanded and popularised the setting and concepts of an earlier Gibson story, "Burning Chrome" (1981), which introduced cyberspace—a digital space traversable by humans—and "jacking in", a bio-mechanical method of interfacing with computers.

Excerpted from Wikipedia’s “Neuromancer” article, available under the CC BY-SA 4.0 licence.

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