Category
page 1OpenGL
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
WebGL
WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics, image processing, and effects in the HTML canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background.
OpenGL Shading Language
shading language
Mesa
free and open-source library for 3D graphics rendering
Xgl
Xgl is an obsolete display server implementation supporting the X Window System protocol designed to take advantage of modern graphics cards via their OpenGL drivers, layered on top of OpenGL. It supports hardware acceleration of all X, OpenGL and XVideo applications and graphical effects by a compositing window manager such as Compiz or Beryl. The project was started by David Reveman of Novell and first released on January 2, 2006. It was removed from the X.org server in favor of AIGLX on June 12, 2008.
OpenGL ES
port of the OpenGL API for embedded systems
AIGLX
thumb|300px|GLX and AIGLX versus direct rendering.
thumb|Compiz running on Fedora Core 6 with AIGLX.
Accelerated Indirect GLX ("AIGLX") is an open source project founded by Red Hat and the Fedora community, led by Kristian Høgsberg, to allow accelerated indirect GLX rendering capabilities to the X.Org Server and DRI drivers. This allows remote X clients to get fully hardware accelerated rendering over the GLX protocol; coincidentally, this development was required for OpenGL compositing window managers to function with hardware acceleration.
OpenGL Utility Toolkit
computer program library
JOGL
wrapper library providing access to OpenGL from Java
GLFW
GLFW (Graphics Library Framework) is a lightweight utility library for use with OpenGL, OpenGL ES and Vulkan. It provides programmers with the ability to create and manage windows as well as OpenGL and Vulkan contexts, as well as handle joystick, keyboard and mouse input.
Open Inventor
3D graphics software

GLX
GLX (initialism for "OpenGL Extension to the X Window System") is an extension to the X Window System core protocol providing an interface between OpenGL and the X Window System as well as extensions to OpenGL itself. It enables programs wishing to use OpenGL to do so within a window provided by the X Window System. GLX distinguishes two "states": indirect state and direct state.
libGDX
libGDX is a free and open-source game-development application framework written in the Java programming language with some C and C++ components for performance dependent code. It allows for the development of desktop and mobile games by using the same code base. It is cross-platform, supporting Windows, Linux, macOS, Android, iOS, BlackBerry and web browsers with WebGL support.

OpenGL Utility Library
computer graphics library
OpenGL Architecture Review Board
former industry consortium that governed the OpenGL specification
GLScene
GLScene is a free OpenGL-based library for Delphi, C++ and Free Pascal. It provides visual components and objects allowing description and rendering of 3D scenes.
Freeglut
freeglut is an open-source alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT (and hence freeglut) enables the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. freeglut is intended to be a full replacement for GLUT, and has only a few differences.
Vertex Buffer Object
non-immediate-mode rendering algorithm
VirtualGL
VirtualGL (VGL) is an open-source software package that redirects the 3D rendering commands from Unix and Linux OpenGL applications to 3D accelerator hardware in a dedicated server and sends the rendered output to a (thin) client located elsewhere on the network. On the server side, VirtualGL consists of a library that handles the redirection and a wrapper program that instructs applications to use this library. Clients can connect to the server either using a remote X11 connection or using an X11 proxy such as a Virtual Network Computing (VNC) server. In case of an X11 connection some client-