GLFW (Graphics Library Framework) is a lightweight utility library for use with OpenGL, OpenGL ES and Vulkan. It provides programmers with the ability to create and manage windows as well as OpenGL and Vulkan contexts, as well as handle joystick, keyboard and mouse input.
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GLFW (Graphics Library Framework) is a lightweight utility library for use with OpenGL, OpenGL ES and Vulkan. It provides programmers with the ability to create and manage windows as well as OpenGL and Vulkan contexts, as well as handle joystick, keyboard and mouse input.
==Software architecture== GLFW is a small C library that allows the creation and management of windows with OpenGL contexts, making it also possible to use multiple monitors and video modes. It provides access to input from the keyboard, mouse, and joysticks. The API provides a thin, multi-platform abstraction layer, primarily for applications whose sole graphics output is through the OpenGL API. While GLFW is very useful when developing multi-platform OpenGL applications, single-platform developers can also benefit from avoiding having to deal with a platform-specific API.
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