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Q1635452
thumb|Race track in Torcs in top-down view thumb|Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in C++ and is licensed under the GNU GPL. TORCS is designed to enable
Core War
1984 video game
Q22000976
2020 sandbox game creation system developed by Media Molecule
code.org
Code.org is a non-profit organization and educational website founded by Hadi and Ali Partovi, aimed at K–12 students who specialize in computer science. The website includes free coding lessons and other resources. The initiative also targets schools in the United States in an attempt to encourage them to include more computer science classes in the curriculum. In 2013, they launched the Hour of Code across the United States to promote computer science during Computer Science Education Week.
Human Resource Machine
2015 video game
programming game
video game genre
Game Builder Garage
2021 video game for Nintendo Switch
7 Billion Humans
2018 puzzle video game
Shenzhen I/O
2016 video game
SpaceChem
SpaceChem is a puzzle and indie game by Zachtronics Industries, based on principles of automation and chemical bonding. In the game, the player is tasked to produce one or more specific chemical molecules via an assembly line by programming two remote manipulators (called "waldos" in the game) that interact with atoms and molecules through a visual programming language. SpaceChem was the developer's first foray into a commercial title after a number of free Flash-based browser games that feature similar puzzle-based assembly problems.
Colobot
Q128794
0x10c (pronounced "ten to the c") is an unfinished sandbox science fiction video game previously under development by Mojang AB. It was announced on April 3, 2012, by Markus Persson, the game's lead designer. The game was indefinitely postponed because Persson found himself burned out and demotivated after so much early effort were spent into planning and designing the game, up until the point that it "sucked out any fun from the project". Persson then stated he will instead most likely continue to work on smaller projects for the rest of his life, rekindling the reason he loves programming ga
Opus Magnum
2017 video game
CodeCombat
CodeCombat is an educational video game for learning software programming concepts and languages. This game is recommended for students ages 9–16. Students learn to type coding languages like JavaScript, Python, HTML and CoffeeScript, as well as learning the fundamentals of computer science. CodeCombat has 11 units - three game development units, two web development units, and six computer science units. The first unit, Computer Science 1, is free to all students and teachers. In 2019, CodeCombat was recognized by the College Board as an endorsed provider of curriculum and professional develop
RobotWar
RobotWar is a programming game written by Silas Warner. This game, along with the companion program RobotWrite, was originally developed in the TUTOR programming language on the PLATO system in the 1970s. Later the game was commercialized and adapted for the Apple II and published by Muse Software in 1981. The premise is that in the distant future of 2002, war was declared hazardous to human health, and now countries settled their differences in a battle arena full of combat robots. As the manual states, "The task set before you is: to program a robot, that no other robot can destroy!"
Infinifactory
Infinifactory is a puzzle video game developed and published by Zachtronics, initially released on Microsoft Windows, OS X, and Linux on June 30, 2015. The game was later released on PlayStation 4 in December 2015. In the game, the player takes the role of a human abducted by aliens and forced to construct assembly lines to create certain objects for apparently-nefarious purposes. The game combines elements of Zachtronics' previous SpaceChem and Infiniminer, with the assembly lines being built from blocks in a three-dimensional space.
Pony Island
video game by Daniel Mullins
Omega
1989 computer game developed by Stuart Marks