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Virtual reality

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light field
vector function that describes the amount of light flowing in every direction through every point in space
Open Inventor
3D graphics software
Web3D
Web3D, also called 3D Web, is a group of technologies to display and navigate websites using 3D computer graphics. These technologies enable applications such as online games, virtual reality experiences, interactive product demonstrations, and 3D data visualization directly within web browsers.
Android XR
extended reality operating system
Reality Labs
virtual reality technology subsidiary of Meta Platforms (formerly Oculus VR)
OpenXR
OpenXR is an open-source, royalty-free standard for interfacing with virtual reality and augmented reality devices. It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017. A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019 and on April 15, 2024, OpenXR 1.1 was released by Khronos.
QuickTime VR
file format
physical computing
virtual retinal display
display technology that draws a raster display directly onto the retina of the eye
isolated brain
brain kept alive in vitro outside of a body
Bhuvan
Bhuvan (lit: Earth) is an Indian web-based utility which allows users to explore a set of geographic content prepared by the Indian Space Research Organisation. The content which the utility serves is mostly restricted to within Indian boundaries and is offered in four regional languages. The content includes thematic maps related to disasters, agriculture, water resources, land cover, and processed satellite data generated by ISRO.
Photosynth
Photosynth is a discontinued app and service from Microsoft Live Labs and the University of Washington that analyzes digital photographs and generates a three-dimensional model of the photos and a point cloud of a photographed object. Pattern recognition components compare portions of images to create points, which are then compared to convert the image into a model. Users are able to view and generate their own models using a software tool available for download at the Photosynth website.
A-Frame
open-source web framework for building virtual reality (VR) experiences
virtual reality exposure therapy
treatment technique in a virtual reality environment that minimizes avoidance behavior
Cave automatic virtual environment
immersive virtual reality environment
Sensorama
thumb|The Sensorama, from U.S. Patent #3050870 The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology. This technology, which was introduced in 1962 by Morton Heilig, is considered one of the earliest virtual reality (VR) systems.
SpeedTree
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Unity Technologies, and originally by Interactive Data Visualization, Inc. (IDV), that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
Jannicke Mikkelsen
Norwegian explorer
Amazon Lumberyard
Amazon's variant of the CryEngine game engine
SixthSense
SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it. It comprises a headworn or neck-worn pendant that contains both a data projector and camera. Headworn versions were built at MIT Media Lab in 1997 (by Steve Mann) that combined cameras and illumination systems for interactive photographic art, and also incl
Environmental Audio Extensions
number of digital signal processing presets for audio, found in Sound Blaster sound cards
Volumetric lighting
Effect in computer graphics
persistent world
video game term
VR photography
interactive panoramic photo viewing format
StyleGAN
thumb|An image generated using StyleGAN that looks like a portrait of a young woman. This image was generated by an artificial neural network based on an analysis of a large number of photographs.
Universal Scene Description
3D computer graphics standard created by Pixar
Q28135989
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb (binary). Both .gltf and .glb files may reference external binary and texture resources. Alternatively, both formats may be self-contained by directly embedding binary data buffers (as base64-encoded strings in .gltf files or as raw byte arrays in .glb files). An open standard developed and maintained by the Khronos Gro
virtual art
art made with technical media
spatial computing
term regarding augmented reality
virtual reality sickness
nausea caused by exposure to a VR environment
virtual concert
performance in which the virtual avatars of performers are projected onto a stage in the form of three-dimensional images
Reality–virtuality continuum
concept in computer science
immersive technology
technologies that create simulated experiences, making users feel like they are part of a digital or virtual environment
mirror world
digital representation as a software model of real-world environments
procedural animation
animation technique
Open Source Virtual Reality
open source project
cover system
video game gameplay mechanic
DirectX Raytracing
raytracing feature of DirectX
Digital scent technology
the study of smelling things through a computer
Meta Quest 3S
virtual reality headset by Meta
Games for Change
nonprofit organization
Unigine
UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.
Heliodisplay
The Heliodisplay is an air-based display that uses water condensed from the air already present in the operating environment. The system, developed by IO2 Technology in 2001, uses a projection unit focused onto multiple layers of air and micron-sized atomized particles in midair, resulting in a two-dimensional display with no visible projection surface. This is similar in principle to the cinematic technique of rear projection. As dark areas of the image may appear invisible, the image may be more realistic than on a projection screen, although it is not volumetric. The system may be viewed fr
Virtual surgery
medical technology
maritime simulator
system that simulates ships and maritime environments for training, research and other purposes
screen-door effect
visual artifact of displays