Unigine
Sign in to saveUNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.
In the Vinony graph
Within Vinony's link graph, Unigine is referenced by 182 other articles, and connects out to Q188695, Microsoft Windows and OpenGL Shading Language.
It is catalogued under topics including Computer physics engines, Game engines for Linux and Middleware.
Its subject is documented across 5 Wikipedia language editions.
Wikidata facts
- Official website
- unigine.com/get-unigine
Show 3 more facts
- software version identifier
- 2.19
- social media followers
- 2341
- publication date
- 2004-05-04
via Wikidata · CC0
~7 min read
Encyclopedic overview
16 sectionsContents
- UNIGINE 1
- Platforms
- Game features
- Other features
- UNIGINE 2
- Platforms
- SSRTGI
- Development
- Linux game competition
- UNIGINE-based projects
- Games
- Simulation and visualization
- Benchmarks
- See also
- References
- External links
UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.
UNIGINE Engine is a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system), which are used by overclockers and technical media such as Tom's Hardware, Linus Tech Tips, PC Gamer, and JayzTwoCents. UNIGINE benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.
Excerpted from Wikipedia’s “Unigine” article, available under the CC BY-SA 4.0 licence.