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EntityQ2564057· pop 5· linked from 182 articles

UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.

In the Vinony graph

Within Vinony's link graph, Unigine is referenced by 182 other articles, and connects out to Q188695, Microsoft Windows and OpenGL Shading Language.

It is catalogued under topics including Computer physics engines, Game engines for Linux and Middleware.

Its subject is documented across 5 Wikipedia language editions.

Wikidata facts

Official website
unigine.com/get-unigine
Show 3 more facts
software version identifier
2.19
social media followers
2341
publication date
2004-05-04
Sources (3)

via Wikidata · CC0

~7 min read

Encyclopedic overview

16 sections
Contents
  • UNIGINE 1
  • Platforms
  • Game features
  • Other features
  • UNIGINE 2
  • Platforms
  • SSRTGI
  • Development
  • Linux game competition
  • UNIGINE-based projects
  • Games
  • Simulation and visualization
  • Benchmarks
  • See also
  • References
  • External links

UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.

UNIGINE Engine is a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system), which are used by overclockers and technical media such as Tom's Hardware, Linus Tech Tips, PC Gamer, and JayzTwoCents. UNIGINE benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.

Excerpted from Wikipedia’s “Unigine” article, available under the CC BY-SA 4.0 licence.

Available in 5 languages

via Wikidata sitelinks · CC0

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