
AeroGauge is a 1997 racing game developed by Locomotive and published by ASCII Entertainment for the Nintendo 64. It is conceptually similar to Psygnosis's Wipeout and Acclaim Entertainment's Extreme-G; the main difference is that the vehicles in the game fly instead of hovering. AeroGauge garnered mediocre reviews, with criticism directed at its routine concept, excessive pop up, lack of weapons and power-ups, and overly high difficulty.
via Wikipedia infobox
AeroGauge is a 1997 racing game developed by Locomotive and published by ASCII Entertainment for the Nintendo 64. It is conceptually similar to Psygnosis's Wipeout and Acclaim Entertainment's Extreme-G; the main difference is that the vehicles in the game fly instead of hovering. AeroGauge garnered mediocre reviews, with criticism directed at its routine concept, excessive pop up, lack of weapons and power-ups, and overly high difficulty.
==Gameplay== AeroGauge is a futuristic racing game in the vein of the Wipeout and F-Zero series, as well as Extreme-G, with the only major difference being that the racing is done in aircraft; the racers fly in futuristic Aero Machines on tracks consisting of banked turns, bridges, hills, spiraling tunnels, and alternate routes. There are four modes (a four-race grand prix, a single match, a time trial, and a two-player vs. mode) that can be played from a choice of six tracks, four of which are already unlocked and have varying levels of difficulty (the beginner Dug Rug, an ocean-themed level, the neon-colored China-themed Chinoispolis, and the metropolis Earth Cream Circuit for experts). All of them are playable at three different difficulty settings, which only determine the speed of the vehicles. In grand prix and single match, the player races against seven computer opponents.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).