Ambisonics
Sign in to savethumb|200px|right|Ambisonics former trademark
~36 min read
Encyclopedic overview
43 sectionsContents
- Introduction
- Panning a source
- Virtual microphones
- Decoding
- Higher-order ambisonics
- Comparison to other surround formats
- Theoretical foundation
- Soundfield analysis (encoding)
- Psychoacoustics
- Low-frequency localisation
- High-frequency localisation
- ITD and ILD reproduction in ambisonics
- Monoaural HRTF cue
- Soundfield synthesis (decoding)
- Compatibility with existing distribution channels
- Stereo
- Multichannel formats
- Production workflow
- Ambisonic microphones
- Native B-format arrays
- The tetrahedral microphone
- Higher-order microphones
- Ambisonic panning
- Ambisonic manipulation
- Data exchange
- Compressed distribution
- Decoding
- Diametric decoders
- Regular polygon decoders
- Auditorium decoders
- "Vienna" decoders
- Parametric decoders
- Irregular layout decoders
- Current development
- Open source
- Corporate interest
- Use in gaming
- Patents and trademarks
- See also
- Notes
- References
- External links
- Decoders
thumb|200px|right|Ambisonics former trademark
Ambisonics is a full-sphere surround sound format created by a group of English researchers — among them Michael A. Gerzon, Peter Barnes Fellgett, and John Stuart Wright — under support of the National Research Development Corporation (NRDC) of the United Kingdom. In addition to the horizontal plane, the format incorporates sound sources above and below the listener. The term is used as both a generic name and formerly as a trademark.
Excerpted from Wikipedia’s “Ambisonics” article, available under the CC BY-SA 4.0 licence.