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Antichamber
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Antichamber

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Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The game was released on

Game data

Metacritic 82
Released
2013-01-31
User rating
4.08 / 5
Genres
Indie, Puzzle
Platforms
PC, macOS, Linux

via RAWG

Key facts

Video game.title
Antichamber
Video game.image
Antichamber logo.png
Video game.developer
Demruth
Video game.publisher
Demruth
Video game.engine
Unreal Engine 3
Video game.designer
Demruth
Video game.composer
Siddhartha Barnhoorn
Video game.released
WindowsJanuary 31, 2013Linux, OS XJune 12, 2014
Video game.genre
Puzzle-platform
Video game.modes
Single-player
Video game.platforms
Microsoft Windows, Linux, OS X

via Wikipedia infobox

Wikidata facts

Official website
www.antichamber-game.com
Show 2 more facts
publication date
2013-01-31
review score
81/100
Sources (6)

via Wikidata · CC0

~11 min read

Article

9 sections
Contents
  • Gameplay and plot
  • Development
  • Music
  • Reception
  • Pre-release
  • Post-release
  • See also
  • References
  • External links

Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The game was released on Steam for Microsoft Windows on January 31, 2013. A version originally sold with the Humble Indie Bundle 11 in 2014 added support for Linux and OS X.

==Gameplay and plot== thumb|left|A gallery room in Antichamber demonstrating the use of the impossible object geometries; looking face on to each wall of these individual cubes will show a different scene. The player's manipulation "gun" is shown in the bottom right. In Antichamber, the player controls the unnamed protagonist from a first-person perspective as they wander through levels. Regarding typical notions of Euclidean space, Bruce has stated that "breaking down all those expectations and then remaking them is essentially the core mechanic of the game".

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