Also known as ASE, Allegro Sprite Editor
Aseprite ( ) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others. It is developed by Igara Studio S.A. and led by the developers David, Gaspar, and Martín Capello. Aseprite can be downloaded as freeware, (albeit it does not have the ability to save sprites) or purchased on Steam or Itch.io. Aseprite source code and binaries are distributed under EULA, ed
Aseprite is a program to create animated sprites. Its main features are: Sprites are composed of layers & frames as separated concepts. Support for color profiles and different color modes: RGBA, Indexed (palettes up to 256 colors), Grayscale. Animation facilities, with real-time preview and onion skinning. Export/import animations to/from sprite sheets, GIF files, or sequence of PNG files (and FLC, FLI, JPG, BMP, PCX, TGA). Multiple editors support. Layer groups for organizing your work, and reference layers for rotoscoping. Pixel-art specific tools like Pixel Perfect freehand mode, Shading ink, Custom Brushes, Outlines, Wide Pixels, etc. Other special drawing tools like Pressure sensitivity, Symmetry Tool, Stroke and Fill selection, Gradients. Tiled mode useful to draw patterns and textures. Transform multiple frames/layers at the same time. Lua scripting capabilities. CLI - Command Line Interface to automatize tasks. Quick Reference / Cheat Sheet keyboard shortcuts (customizable keys and mouse wheel). Reopen closed files and recover data in case of crash. Undo/Redo for every operation and support for non-linear undo. More features & tips If you found a bug or have a new idea/feature for the program, you can report them. Aseprite Community Aseprite Discord Server Official support: [email protected] Social networks and community-driven places: Twitter, Facebook, YouTube, Instagram. Aseprite was originally created by David Capello and is now being developed and maintained by Igara Studio and contributors. Check the AUTHORS file for details about the active team of developers working on Aseprite.
Excerpt from the source-code README · 5,272 chars · not written by Vinony
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Aseprite ( ) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others. It is developed by Igara Studio S.A. and led by the developers David, Gaspar, and Martín Capello. Aseprite can be downloaded as freeware, (albeit it does not have the ability to save sprites) or purchased on Steam or Itch.io. Aseprite source code and binaries are distributed under EULA, educational, and Steam proprietary licenses.
== History == Aseprite, formerly known as Allegro Sprite Editor, had its first release in 2001 as a free software project under the GPLv2 license. This license was kept until August 2016 with version v1.1.8, when the developers switched to a EULA, thus making the software proprietary. On the 1st of September 2016, the main developer, David Capello, wrote a post on the Aseprite Devblog explaining this change. The EULA permits others to download the Aseprite source code, compile it, and use it for personal purposes, but forbids its redistribution to third parties. After the license change, LibreSprite, a free and open source version of it was created. Both before and after the license change, Aseprite was sold online, on Steam, itch.io, and the project's website.
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