
Bangai-O
Sign in to saveBangai-O is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized mech that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the boss, while avoiding hazards scattered across the map such as enemy mechs and gun turrets.
Game details · IGDB
In Bakuretsu Muteki Bangai-O, a multi-directional shooter video game developed by Treasure, two young mech-pilots, Riki and his sister Mami share command of the powerful humanoid-shaped Bangai-O and battle villains from the "Cosmo Gang", guilty of fruit contraband, and lots of gun turrets, bombs and robots through 44 levels.
- Released
- 1999
- Genres
- Shooter
- Platforms
- Dreamcast
- Game modes
- Single player
- Developer
- Treasure
- Publisher
- D3 Publisher, ESP, Swing! Entertainment Media, Conspiracy Entertainment
Key facts
- Video game.title
- Bangai-O
- Video game.image
- Bangai-ON64Box.jpg
- Video game.caption
- Nintendo 64 box art
- Video game.developer
- Treasure
- Video game.programmer
- Mitsuru Yaida
- Video game.released
- Nintendo 64Dreamcast
- Video game.genre
- Shoot 'em up
- Video game.modes
- Single-player
- Video game.platforms
- Nintendo 64, Dreamcast
via Wikipedia infobox
~12 min read
Encyclopedic overview
8 sectionsContents
- Gameplay
- Development
- Release
- Reception
- Legacy
- Notes
- References
- External links
Bangai-O is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized mech that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the boss, while avoiding hazards scattered across the map such as enemy mechs and gun turrets.
The initial ideas for Bangai-O came from Treasure programmer Mitsuru Yaida who wanted to challenge himself by programming an extreme number of bullets on the screen at once. Journalists agree that Yaida was most likely inspired by the 1984 Japanese computer game Hover Attack. The team developed the game with a focus on creating enjoyable gameplay, and opted for simple graphical effects to preserve the game's speed. Bangai-O was released on the Nintendo 64 and was limited to a run of 10,000 copies because of publisher Entertainment Software Publishing's belief it had niche appeal. The team replaced most of the graphics and audio, changed some gameplay elements, and re-released it on the Dreamcast three months later, a version later released internationally.
Excerpted from Wikipedia’s “Bangai-O” article, available under the CC BY-SA 4.0 licence.