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Bangai-O
EntityQ2882468· pop 12· linked from 54 articles

Bangai-O is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized mech that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the boss, while avoiding hazards scattered across the map such as enemy mechs and gun turrets.

Game data

Released
1999-09-03
User rating
0.00 / 5
Platforms
Nintendo 64, Dreamcast

via RAWG

Game details · IGDB

In Bakuretsu Muteki Bangai-O, a multi-directional shooter video game developed by Treasure, two young mech-pilots, Riki and his sister Mami share command of the powerful humanoid-shaped Bangai-O and battle villains from the "Cosmo Gang", guilty of fruit contraband, and lots of gun turrets, bombs and robots through 44 levels.

Released
1999
Genres
Shooter
Platforms
Dreamcast
Game modes
Single player
Developer
Treasure
Publisher
D3 Publisher, ESP, Swing! Entertainment Media, Conspiracy Entertainment

Key facts

Video game.title
Bangai-O
Video game.image
Bangai-ON64Box.jpg
Video game.caption
Nintendo 64 box art
Video game.developer
Treasure
Video game.programmer
Mitsuru Yaida
Video game.released
Nintendo 64Dreamcast
Video game.genre
Shoot 'em up
Video game.modes
Single-player
Video game.platforms
Nintendo 64, Dreamcast

via Wikipedia infobox

~12 min read

Encyclopedic overview

8 sections
Contents
  • Gameplay
  • Development
  • Release
  • Reception
  • Legacy
  • Notes
  • References
  • External links

Bangai-O is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized mech that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the boss, while avoiding hazards scattered across the map such as enemy mechs and gun turrets.

The initial ideas for Bangai-O came from Treasure programmer Mitsuru Yaida who wanted to challenge himself by programming an extreme number of bullets on the screen at once. Journalists agree that Yaida was most likely inspired by the 1984 Japanese computer game Hover Attack. The team developed the game with a focus on creating enjoyable gameplay, and opted for simple graphical effects to preserve the game's speed. Bangai-O was released on the Nintendo 64 and was limited to a run of 10,000 copies because of publisher Entertainment Software Publishing's belief it had niche appeal. The team replaced most of the graphics and audio, changed some gameplay elements, and re-released it on the Dreamcast three months later, a version later released internationally.

Excerpted from Wikipedia’s “Bangai-O” article, available under the CC BY-SA 4.0 licence.

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