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BioShock Infinite

BioShock Infinite · RAWG · Courtesy of RAWG

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BioShock Infinite

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2013 first-person shooter video game and the third installment in the BioShock series

Game data

Metacritic 94
Released
2013-03-26
User rating
4.38 / 5
Genres
Shooter, Action
Platforms
PC, Xbox One, PlayStation 4, Nintendo Switch, Linux, Xbox 360, PlayStation 3
ESRB
Mature

via RAWG

Game details · IGDB

93Critic score · 14 ratings
86User score · 2,654 ratings

BioShock Infinite is the third game in the BioShock series. It is not a direct sequel/prequel to any of the previous BioShock games but takes place in an entirely different setting, although it shares similar features, gameplay and concepts with the previous games. BioShock Infinite features a range of environments that force the player to adapt, with different weapons and strategies for each situation. Interior spaces feature close combat with enemies, but unlike previous games set in Rapture, the setting of Infinite contains open spaces with emphasis on sniping and ranged combat against a…

Released
2013
Genres
Shooter, Adventure
Platforms
PlayStation 3, Linux, PC (Microsoft Windows), Mac, Xbox 360
Game modes
Single player
Engine
Unreal Engine 3
Franchise
Bioshock
Developer
Irrational Games
Publisher
2K Games

Key facts

Developer
Irrational Games
Publisher
2K
Director
Ken Levine
Producer
Adrian Murphy
Programmer
Christopher Kline
Artist
Scott Sinclair
Writer
Ken Levine
Composer
Garry Schyman
Series
BioShock
Engine
Unreal Engine 3
Platforms
PlayStation 3 Windows Xbox 360 OS X Linux
Release
PS3 , Windows , Xbox 360 March 26, 2013 OS X August 29, 2013 Linux March 17, 2015
Genre
First-person shooter
Mode
Single-player

via Wikipedia infobox

~40 min read

Encyclopedic overview

BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K. The third installment of the BioShock series, Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city Columbia to retrieve Elizabeth, a young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum, and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance.

After the 2007 release of BioShock, Irrational Games and creative director Ken Levine were initially uninterested in creating a sequel, but they later renegotiated with 2K to produce another BioShock game. Irrational based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism while also incorporating influences from more recent events at the time such as the 2011 Occupy movement. The relationship between Booker and Elizabeth became central to the story, with the team working to make Elizabeth feel like a real character rather than a computer-controlled sidekick.

Excerpted from Wikipedia’s “BioShock Infinite” article, available under the CC BY-SA 4.0 licence.