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BioShock

File:BioShock_cover.jpg · Wikimedia Commons · See Wikimedia Commons

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BioShock is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the underwater city of Rapture, built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated th

OverviewAI-generated

BioShock is a single-player video game developed by 2K Boston and 2K Australia. Released on August 21, 2007, the title is categorized as a shooter, action, puzzle, role-playing, and adventure game. It was published for PC, macOS, Xbox 360, and PlayStation 3 platforms. The game utilizes the Havok and Unreal Engine 2.5 development engines and is part of the Bioshock franchise.

The title received a Mature rating from the ESRB. It has sold 4,000,000 units. Review scores include 10/10, 96/100, and 91/100, with a Metacritic score of 96. Additional ratings include 4.36, 87, and a critic rating of 93. A software version identifier of 1.1 is associated with the release.

Synthesized by Vinony from 25 facts across 4 sources: Wikidata, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.

Game data

Metacritic 96
Released
2007-08-21
User rating
4.36 / 5
Genres
Shooter, Action
Platforms
PC, macOS, Xbox 360, PlayStation 3
ESRB
Mature

via RAWG

Game details · IGDB

93Critic score · 8 ratings
87User score · 3,170 ratings

BioShock is a horror-themed first-person shooter set in a steampunk underwater dystopia. The player is urged to turn everything into a weapon: biologically modifying their own body with Plasmids, hacking devices and systems, upgrading their weapons, crafting new ammo variants, and experimenting with different battle techniques are all possible. The game is described by the developers as a spiritual successor to their previous PC title System Shock 2. BioShock received high praise in critical reviews for its atmospheric audio and visual quality, absorbing and original plot and its unique gam…

Released
2007
Genres
Shooter, Puzzle, Role-playing (RPG), Adventure
Platforms
PC (Microsoft Windows), Mac, Xbox 360
Game modes
Single player
Engine
Havok, Unreal Engine 2.5
Franchise
Bioshock
Developer
2K Boston, 2K Australia
Publisher
2K Games

Key facts

Video game.title
BioShock
Video game.image
BioShock cover.jpg
Video game.publisher
2K
Video game.designer
Paul Hellquist
Video game.artist
Scott Sinclair
Video game.writer
Ken Levine
Video game.composer
Garry Schyman
Video game.series
BioShock
Video game.engine
Unreal Engine 2.5
Video game.genre
First-person shooter
Video game.modes
Single-player

via Wikipedia infobox

~44 min read

Encyclopedic overview

19 sections
Contents
  • Synopsis
  • Setting
  • Plot
  • Gameplay
  • Development
  • Design
  • Story and themes
  • Audio
  • Release and promotion
  • Ports
  • Sales
  • Reception
  • Critical response
  • Awards
  • Legacy
  • See also
  • References
  • Further reading
  • External links

BioShock is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the underwater city of Rapture, built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape Rapture, fighting its mutated and mechanical denizens, while engaging with the few sane survivors left and learning of the city's past. The player can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them through hacking.

BioShocks concept was developed by Irrational's creative lead, Ken Levine, and incorporates ideas by 20th century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley, as well as historical figures such as John D. Rockefeller Jr. and Walt Disney. The game includes role-playing elements, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters. Additionally, the game borrows concepts from the survival horror genre, notably the Resident Evil series. BioShock is considered a spiritual successor to the System Shock series, on which many of Irrational's team, including Levine, had worked previously.

Excerpted from Wikipedia’s “BioShock” article, available under the CC BY-SA 4.0 licence.

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