File:Brawl_Stars_logo_2025.svg · Wikimedia Commons · See Wikimedia Commons
OverviewAI-generated
Brawl Stars is a video game developed and published by Supercell. It was announced on June 14, 2017, and released on December 12, 2018, according to Wikidata, or December 13, 2018, according to RAWG. The game runs on the Unity engine and is available on iOS and Android platforms.
The title is categorized under various genres, including Casual, Arcade, Action, Shooter, Strategy, and MOBA. It supports Multiplayer and Co-operative game modes. The Entertainment Software Rating Board (ESRB) rated the game Everyone 10+.
Brawl Stars has received mixed reception scores. RAWG lists a rating of 3.72 and a Metacritic score of 72. IGDB reports a rating of 75 based on 106 user ratings, with no critic ratings recorded. The game’s official website is hosted at supercell.com, and it has 21,400,000 social media followers.
Synthesized by Vinony from 29 facts across 5 sources: Wikidata, Firecrawl, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.
Game data
Metacritic 72- Released
- 2018-12-13
- User rating
- 3.72 / 5
- Genres
- Casual, Arcade, Action
- Platforms
- iOS, Android
- ESRB
- Everyone 10+
via RAWG
Game details · IGDB
Brawl Stars is a multiplayer online battle arena and hero shooter designed for mobile devices. Players choose from over 100 unlockable characters called Brawlers, each with unique abilities and playstyles, and compete in various objective-based game modes including team deathmatch, gem collection, soccer-inspired ball games, battle royale, and a MOBA-style lane mode. Matches are short, typically lasting under three minutes. The game also features a ranked competitive mode and a map editor that lets players create and share custom arenas.
- Released
- 2018
- Genres
- Shooter, Strategy, MOBA
- Platforms
- Android, iOS
- Game modes
- Multiplayer, Co-operative
- Engine
- Unity
- Developer
- Supercell
- Publisher
- Supercell
Key facts
- Developer
- Supercell
- Publisher
- Supercell
- Platforms
- Android , iOS
- Release
- WW : 12 December 2018
- Genres
- MOBA , hero shooter
- Mode
- Multiplayer
via Wikipedia infobox
Official website

Brawl Stars × Supercell
Fast-paced 3v3 multiplayer and battle royale made for mobile! Play with friends or solo across a variety of game modes in under three minutes.
supercell.com →Supercell is a game company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. Since our launch in 2010, we've brought several games to the global market, such as Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our dream is to create great games that as many people as possible play for years and that are remembered forever. Supercell was founded on the idea of giving game developers and teams the independence to decide what kinds of games they make and how they choose to make them. Over a decade and several global games later, our dream still stands: to create great games that as many people as possible play for years and that are remembered forever. We believe games have the power to bring people around the world together and closer to each other. We work to create new, innovative, memorable experiences no one has played before. This is why we try to design games that excite wide and diverse player communities as well as to expand the audience for otherwise smaller “niche” game concepts. There’s no simple recipe or magic formula to achieve our dream. What we do know, however, is that without players, Supercell doesn’t exist. Creating lovable worlds and characters that players want to come back to over and over again is at the heart of how we design and operate our games. In 2010, we believed that creating great games is all about having the best people and providing them with the best environment to focus on developing the best games. However, many years later, we realized that it is not only about having the best individuals/people but having the best teams. A group of great individuals does not automatically make a great team. The best team is the one with the best people who work extremely well together. Our initial funding came from the founders investing their savings into the company. On top of that, we borrowed as much money as we could from Tekes, the Finnish government’s technology funding arm. Our first game was called Gunshine.net . It was a real-time massively multiplayer online role-playing game. Remember, our original vision was to create cross-platform gaming services, so the idea was that one day players would be able to enter the world of Gunshine via desktop web, Facebook, tablet and mobile. That said, we had to start from somewhere, and the most logical place was the platform with the widest reach. And at that time, that platform was desktop web and Facebook, so we started to build the game on top of Flash technology. Unfortunately, we slowly started to realize that Gunshine just wasn’t delivering on our original product vision. There were three reasons why. Most importantly, despite their initial excitement, players were getting bored with the game after a month or two. The sad truth was that this was not a game that anyone would play for years. It also became clear that our problem wasn’t just with Gunshine . We had a big problem with our product strategy, too. One day, when playing around with some iPads we had ordered to the office, we noticed how all of us had fallen in love with this device. We started to call it “the ultimate games platform”. And we started to understand just how different this platform truly was; if we really wanted to create the best possible games for this platform we could focus on nothing else. To make matters even more complicated, we had already begun developing the next wave of games, which were still aligned with our original cross-platform strategy. The time had come to make some hard decisions. We decided to kill all ongoing productions for web and Facebook and bet the entire company on a strategy that we started to call “tablet first”. We started by perfecting the game for iPad. We would modify it later for smartphones. As time passed, we shifted our strategy to “mobile first” as smartphones have grown and it became increasingly difficult to distinguish them from tablets. Today it’s clear that this was t
Read more on their site →Excerpt from the official site · 5,942 chars · not written by Vinony
Wikidata facts
- Country of origin
- Finland
- Publisher
- Supercell
- Developer
- Supercell
- Platform
- iOS
- Game mode
- multiplayer video game
- Official website
- supercell.com/en/games/brawlstars
Show 13 more facts
- title
- Brawl Stars
- publication date
- 2018-12-12
- input device
- touchscreen
- distributed by
- App Store
- software version identifier
- 66.293
- official blog URL
- blog.brawlstars.com
- announcement date
- 2017-06-14
- business model
- free-to-play
- language of work or name
- English language
- social media followers
- 21400000
- operating system
- iOS
- copyright holder
- Supercell
- copyright license
- proprietary license
Sources (15)
via Wikidata · CC0
~20 min read
Encyclopedic overview
Brawl Stars is a multiplayer online battle arena and hero shooter video game developed and published by Finnish video game company Supercell. The game was released worldwide on 12 December 2018, on iOS and Android platforms. The game features a variety of game modes, each with a distinctive objective. Players are able to choose from over 100 unlockable characters, called "Brawlers", who each have different abilities and playstyles.
Gameplay
Excerpted from Wikipedia’s “Brawl Stars” article, available under the CC BY-SA 4.0 licence.
Gallery (4)
Available in 45 languages
- Español
- Français
- Deutsch
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- 日本語
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- Português
- Italiano
- العربية
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- Bahasa Indonesia
- Basque
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via Wikidata sitelinks · CC0