
Bulletstorm is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with "skillpoints" for performing increasingly creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play and score attack modes. Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano
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Bulletstorm is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with "skillpoints" for performing increasingly creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play and score attack modes. Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents.
Development of the game began in June 2007. Adrian Chmielarz and Cliff Bleszinski served as its director and designer respectively, while Rick Remender, the author of Fear Agent, wrote the game's story. It was originally envisioned to be a cover-based third-person shooter, though the core combat loop and gameplay perspective went through multiple revisions. Pulp magazines, Burnout, Duke Nukem, and Firefly all inspired the team during Bulletstorms development. The team experimented with competitive multiplayer modes and campaign cooperative multiplayer mode during production but decided to remove them because of technological constraints.
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