
Command & Conquer: Renegade · RAWG · Courtesy of RAWG
Also known as Command & Conquer Renegade
2002 video game
via RAWG
This repository includes source code for Command & Conquer Renegade. This release provides support to the Steam Workshop for the game. If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries; DirectX SDK (Version 8.0 or higher) (expected path Code DirectX ) RAD Bink SDK - (expected path Code BinkMovie ) RAD Miles Sound System SDK - (expected path Code Miles6 ) NvDXTLib SDK - (expected path Code NvDXTLib ) Lightscape SDK - (expected path Code Lightscape ) Umbra SDK - (expected path Code Umbra ) GameSpy SDK - (expected path Code GameSpy ) GNU Regex - (expected path Code WWLib ) SafeDisk API - (expected path Code Launcher SafeDisk ) Microsoft Cab Archive Library - (expected path Code Installer Cab ) RTPatch Library - (expected path Code Installer ) Java Runtime Headers - (expected path Code Tools RenegadeGR ) The quickest way to build all configurations in the project is to open commando.dsw in Microsoft Visual Studio C++ 6.0 (SP5 recommended for binary matching to patch 1.037) and select Build - Batch Build, then hit the “Rebuild All” button. If you wish to compile the code under a modern version of Microsoft Visual Studio, you can convert the legacy project file to a modern MSVC solution by opening the commando.dsw in Microsoft Visual Studio .NET 2003, and then opening the newly created project and solution file in MSVC 2015 or newer. When the workspace has finished building, the compiled binaries will be copied to the /Run/ directory found in the root of this repository. Free Dedicated Server It’s possible to build the Windows version of the FDS (Free Dedicated Server) for Command & Conquer Renegade from the source code in this repository, just uncomment define FREEDEDICATEDSERVER in Combat specialbuilds.h and perform a “Rebuild All” action on the Release config. Level Edit (Public Release) To build the public release build of Level Edit, modify the LevelEdit project settings and add PUBLIC EDITOR VER to the preprocessor defines. The “Debug” configuration of the “Commando” project (the Renegade main project) will sometimes fail to link the final executable. This is due to Windows Defender incorrectly detecting RenegadeD.exe containing a virus (possibly due to the embedded browser code). Excluding the output /Run/ folder found in the root of this repository in Windows Defender should resolve this for you. This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space. This repository is for preservation purposes only and is archived without support. This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.
Excerpt from the source-code README · 3,833 chars · not written by Vinony
via Wikidata · CC0
via Wikidata sitelinks · CC0
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).