
Dwarf Fortress · RAWG · Courtesy of RAWG
Dwarf Fortress
Sign in to saveAlso known as Slaves to Armok: God of Blood 2: DF, Slaves to Armok II: Dwarf Fortress
2006 roguelike management simulation video game
OverviewAI-generated
Dwarf Fortress is a video game developed and published by Bay 12 Games. It was released on August 8, 2006, with subsequent versions including 0.34.11, 0.40.24, 0.42.01, and 0.42.02. The title is available on PC, macOS, and Linux platforms.
The game falls under the genres of strategy, indie, role-playing, simulation, and turn-based strategy. It features single-player game modes and utilizes the OpenGL engine. Critical reception includes a rating of 4.31 and a Metacritic score of 93. User ratings on IGDB show a score of 87 from 51 ratings, with a critic rating of 84.
Synthesized by Vinony from 21 facts across 4 sources: Wikidata, Firecrawl, RAWG, IGDB. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.
Game data
Metacritic 93- Released
- 2006-08-08
- User rating
- 4.31 / 5
- Genres
- Strategy, Indie, RPG, Simulation
- Platforms
- PC, macOS, Linux
via RAWG
Game details · IGDB
Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.
- Genres
- Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Indie
- Platforms
- Linux, PC (Microsoft Windows), Mac
- Game modes
- Single player
- Engine
- OpenGL
- Developer
- Bay 12 Games
- Publisher
- Bay 12 Games
Full text
Bay 12 Games: Dwarf Fortress
bay12games.com →07/01/2026 Here's the report to start the month of July . Here is the reply for the Future of the Fortress . 06/25/2026 This patch adds a hundred animals that went extinct in the real world. Each of these animals also gets an animal person. You'll need to create a new world to see them. There are five options for the frequency of the extinct animals. You can have them in untamed wilds, small isolated areas, every wilderness, or even domesticated by most civilizations. You can also keep them extinct. Your appointed messengers can now do a variety of diplomatic missions from the world screen. Make peace, declare war, make contact, and improve trade. You can also seek alliances if you have the monarch in your fortress. Increased the priority of messenger actions. It's possible to open trade with humans and elves before their usual time if you send a messenger. You can also open trade with multiple civilizations of the same type. If traders don't make decent profits and you do not engage in negotiations, trade will taper off. Added confirmation to mission interface. Changed some colors on mission interface. Added a dialog line for dwarven traders from other civilizations. Fixed issue where turning enemies off lead to early caravans (requires resetting difficulty to apply). General updates Optimization: zombies don't consider their surrounding until disturbed. Optimization: throttled creatures trying to repeatedly failing path. Added announcements for residents and creatures that have begun throttling pathing. Can view activity details again from the residents list. Stopped scroll bar from disappearing when closing bins near the bottom of the trade list. Increased the maximum number of announcements that can be saved. Prioritized the removal of sparring announcements from the announcement list. Tries to repair corrupted musical instruments upon load. Did some exception handing for map saving and loading. Added the ability to display all logged errors on screen (useful for debugging mods etc). 05/13/2026 Released Dwarf Fortress 53.13 05/01/2026 Here is the May report . Future of the Fortress is a two-parter this time: part one , part two . 04/14/2026 Here's a quality of life patch that addresses various issues. You can see your active petitions now and it's harder to disband squads accidentally. Clothing wears down more slowly. Selecting items inside bins during trade works more intuitively. You can see the products and required items for jobs in workshops. Soldiers wear boots properly. See the full list below. I've changed how bins work on the trade screen so you can select all the items by clicking the bin, and then uncheck items if you want to remove a few (rather than the other way around, which was weird.) You can also click anywhere on the entry rather than having to hit the checkbox. There's a list of accepted building petitions for temples and guildhalls now so you can remember them and check on your progress, and more information is shown in location lists about the religions and guilds and petitions. Traders bring properly sized clothing, including a proportional amount for any oddly-shaped long-term residents and citizens. They also bring more finished clothing. I also made clothes wear down more slowly. 03/31/2026 Hello. Since the last patch, things have been afoot in Magicville. I spent some time on magical populations of people, and the infrastructure we need for that. For instance, a world can have an earlier civilization where everybody can links to one of the procedural generated magic forces and use effects more freely than the lab-using wizards of the fort mode era. That sort of thing is in now, with the relevant objects generated by lua but available in the regular interaction txt files. The next chunk of time I spent working on the labs, since Jacob provided over three hundred images of lab bits for me to use ha ha. The game can now construct images of workshops supporting a variety of different vibes, fr
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Wikidata facts
- Instance of
- video game
- Named after
- fortress
- Genre
- survival game
- Country of origin
- United States
- Collection
- Museum of Modern Art
- Platform
- Microsoft Windows
- Game mode
- single-player video game
- Distribution format
- digital distribution
- Official website
- www.bay12games.com/dwarves
- Image
- Dwarf Fortress - mapa świata.png
Show 16 more facts
- input device
- computer keyboard
- publication date
- 2022-12-06
- software version identifier
- 53.09
- copyright license
- freeware
- Commons category
- Dwarf Fortress
- operating system
- macOS
- distributed by
- Steam
- work available at URL
- www.bay12games.com/dwarves
- itch.io URL
- kitfoxgames.itch.io/dwarf-fortress
- game mechanics
- nonlinear gameplay
- has characteristic
- indie game
- uses
- Code page 437
- has effect
- cult following
- characters
- dwarf
- language of work or name
- English language
- official forum URL
- www.bay12forums.com/smf
Sources (10)
via Wikidata · CC0